Article View: comp.sys.ibm.pc.games.action
Article #6639Re: Marathon for Win95
From: Alexei Vyacheslavovich Novikov
Date: Wed, 04 Oct 1995 00:00
Date: Wed, 04 Oct 1995 00:00
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On Wed, 4 Oct 1995, Chris Gansen wrote: > Somebody said: Somebody lied. > > Just as a reminder thou, you have to realize that LucasArts is using > a revised version of the original id engine to create DF: all they > had to do was modify it for the multi-level maps. However, most LucasArts made their Jedi Engine totally by themselves. All help from iD was that iD guys played DF (and liked it as it was claimed. Readily believe it). > game, rather well-done, I thought. Either way, I am pro-Marathon and > anti-Intel (in general), Ok, I'm pro-Dark Forces and anti-Mac (in general). That's the point. > and since Marathon has much better defined > graphics than most PCs can handle (think about the blockiness of doom), You don't seem to know the reason. DOOM and DF (DOS vesrions) are done in 320x200x256 standard VGA mode. For better compatibility/lower system requirement/higher speed reasons. And that's the only cause. Look at DF for Mac. Same graphics data but better resolution - almost no blockiness. So Windows 95 in a mode suitable for games certainly can afford more than 320x200. I'll tell you more - next widely available resolution - 640x480. Right like DF for Mac/bigger than Marathon screen size. So no problem here. Alex.
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From: Alexei Vyacheslavovich Novikov <ano...@emory.edu> Subject: Re: Marathon for Win95 Date: 1995/10/04 Message-ID: <Pine.SV4.3.91.951004190751.13355B-100000@curly> X-Deja-AN: 117017456 references: <43r2gj$1584@otho.cc.flinders.edu.au> <aaron_sommer-2109952308140001@lum.herringn.com> <44q7rm$68d@zippy.cais.net> <Pine.SV4.3.91.951003170546.20990C-100000@curly> <44uc07$mun@srvr1.engin.umich.edu> <Pine.SOL.3.91.951004145054.45E-100000@morpheus> x-sender: anoviko@curly organization: Emory University mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc,alt.games,alt.games.marathon,alt.games.doom Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit