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Article #6640

Re: Marathon for Win95

#6640
From: dav... Dave Glue
Date: Thu, 05 Oct 1995 00:00
34 lines
2591 bytes
On 5 Oct 1995 02:57:25 GMT, cste...@panix.com (Christopher Stetson)
wrote:

>In article <Pine.SV4.3.91.951004190751.13355B-100000@curly>, Alexei
>Vyacheslavovich Novikov <ano...@emory.edu> wrote:
> 
>>         You don't seem to know the reason. DOOM and DF (DOS vesrions) are
>> done in 320x200x256 standard VGA mode. For better compatibility/lower
>> system requirement/higher speed reasons. And that's the only cause. Look
>> at DF for Mac. Same graphics data but better resolution - almost no
>> blockiness. So Windows 95 in a mode suitable for games certainly can
>> afford more than 320x200. I'll tell you more - next widely available
>> resolution - 640x480. Right like DF for Mac/bigger than Marathon screen
>> size. So no problem here. 
>
>A cross-platform 1pp developer (Havoc?) and LA have both said that Mac
>graphics are faster at higher resolutions, by a wide margin. PCs do
>320x200 like nobodies business, but Macs do high res graphics _much_
>faster. This is not going to change with Win95.
>

First off, not true.  Check out Withchaven, with a VERY complex engine
in SVGA on a P-90.  Dark Forces and Marathon certainly were _not_
smooth in their high res settings on a 66mhz 601 or the 75mhz 603 I
used, became acceptable on a 80mhz but still a little rough.

And this will change with Win95.  First off, to do SVGA many cards
have to use a very slow emulation method with a VESA bios.  With
Directdraw, the graphics can be coded far closer to the metal without
having to go through the VESA routines- not to mention the support of
graphics accelerators, both 2D and 3D.  The slight speed difference
you _may_ get on a Power Mac at high resolutions is negligable when
compared to what 3D accelerators will bring to the PC and Mac
platform, that's where the future is.
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References: <43r2gj$1584@otho.cc.flinders.edu.au> <aaron_sommer-2109952308140001@lum.herringn.com> <44q7rm$68d@zippy.cais.net> <Pine.SV4.3.91.951003170546.20990C-100000@curly> <44uc07$mun@srvr1.engin.umich.edu> <Pine.SOL.3.91.951004145054.45E-100000@morpheus> <Pine.SV4.3.91.951004190751.13355B-100000@curly> <cstetson-0410952304170001@cstetson.dialup.access.net>

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From: dav...@interlog.com (Dave Glue)
Subject: Re: Marathon for Win95
Date: 1995/10/05
Message-ID: <45124p$1up@steel.interlog.com>
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references: <43r2gj$1584@otho.cc.flinders.edu.au> <aaron_sommer-2109952308140001@lum.herringn.com> <44q7rm$68d@zippy.cais.net> <Pine.SV4.3.91.951003170546.20990C-100000@curly> <44uc07$mun@srvr1.engin.umich.edu> <Pine.SOL.3.91.951004145054.45E-100000@morpheus> <Pine.SV4.3.91.951004190751.13355B-100000@curly> <cstetson-0410952304170001@cstetson.dialup.access.net>
organization: InterLog Internet Services
newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.misc,alt.games,alt.games.marathon,alt.games.doom
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