Article View: comp.sys.ibm.pc.games.action
Article #6544Re: The dim future of PC gaming.
From: tta... Tiitus Tamminen
Date: Tue, 26 Sep 1995 00:00
Date: Tue, 26 Sep 1995 00:00
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nobody <nob...@csufresno.edu> wrote: -> Not really. Nintendo, Sega, and Sony employ custom processors -> exclusive to them only. GTE, the PSX's stunning geometry engine that -> does 1.5 million G-shaded polygons per second, is custom designed by -> Sony and available to Sony only. Sega's VDP1 is not as powerful as the -> GTE, but it still does 900,000 G-shaded polygons per second. By Everyone should know by know that these figures are highly inflated. As far as I've heard (from a guy who apparently had tested the chipsets) a moderate PC (like a P5-75) with a Glint-board is somewhat faster drawing polygons than a Sony PSX. Seems to me your claims about PSX being five times faster than a PC with a Glint-board are way off. -> comparison, the Glint 300SX used in 3DBlaster, one of so called polygon -> card, does 300,000 G-shaded polygons per second, far short of either -> GTE or VDP1. --- TLT ---> WWW: http://www.compart.fi/~ttammi <---
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From: tta...@spider.compart.fi (Tiitus Tamminen) Subject: Re: The dim future of PC gaming. Date: 1995/09/26 Message-ID: <ovJaw0kkA8RU084yn@spider.compart.fi> X-Deja-AN: 110790166 references: <1995Sep19.150027.2764@titan.sfasu.edu> organization: Compart BBS, Helsinki, Finland mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit