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Article View: comp.sys.ibm.pc.games.action
Article #6544

Re: The dim future of PC gaming.

#6544
From: tta... Tiitus Tamminen
Date: Tue, 26 Sep 1995 00:00
23 lines
1426 bytes
nobody <nob...@csufresno.edu> wrote:

->     Not really. Nintendo, Sega, and Sony employ custom processors 
->   exclusive to them only. GTE, the PSX's stunning geometry engine that 
->   does 1.5 million G-shaded polygons per second, is custom designed by 
->   Sony and available to Sony only. Sega's VDP1 is not as powerful as the 
->   GTE, but it still does 900,000 G-shaded polygons per second. By   

Everyone should know by know that these figures are highly
inflated. As far as I've heard (from a guy who apparently
had tested the chipsets) a moderate PC (like a P5-75)
with a Glint-board is somewhat faster drawing polygons
than a Sony PSX. 

Seems to me your claims about PSX being five times faster
than a PC with a Glint-board are way off.

->   comparison, the Glint 300SX used in 3DBlaster, one of so called polygon 
->   card, does 300,000 G-shaded polygons per second, far short of either 
->   GTE or VDP1.   

---
TLT ---> WWW: http://www.compart.fi/~ttammi <--- 
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From: tta...@spider.compart.fi (Tiitus Tamminen)
Subject: Re: The dim future of PC gaming.
Date: 1995/09/26
Message-ID: <ovJaw0kkA8RU084yn@spider.compart.fi>
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