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Article #6545

Re: The dim future of PC gaming.

#6545
From: D. Gould
Date: Thu, 28 Sep 1995 00:00
20 lines
1447 bytes
Tiitus Tamminen (tta...@spider.compart.fi) wrote:
: nobody <nob...@csufresno.edu> wrote:

: ->     Not really. Nintendo, Sega, and Sony employ custom processors 
: ->   exclusive to them only. GTE, the PSX's stunning geometry engine that 
: ->   does 1.5 million G-shaded polygons per second, is custom designed by 
: ->   Sony and available to Sony only. Sega's VDP1 is not as powerful as the 
: ->   GTE, but it still does 900,000 G-shaded polygons per second. By   

: Everyone should know by know that these figures are highly
: inflated. As far as I've heard (from a guy who apparently
: had tested the chipsets) a moderate PC (like a P5-75)
: with a Glint-board is somewhat faster drawing polygons
: than a Sony PSX. 

I doubt it. The 1.5 million is flat-shaded, not Gourand shaded. Current PSX
games have about 100,000 texture mapped polygons/sec. The PSX should be able to
handle 3x that, hence should be similar to the Glint board.

Dave.
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From: gould@danno (D. Gould)
Subject: Re: The dim future of PC gaming.
Date: 1995/09/28
Message-ID: <DFLCIB.CDq@uns.bris.ac.uk>
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