Article View: comp.sys.ibm.pc.games.action
Article #6545Re: The dim future of PC gaming.
From: D. Gould
Date: Thu, 28 Sep 1995 00:00
Date: Thu, 28 Sep 1995 00:00
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Tiitus Tamminen (tta...@spider.compart.fi) wrote: : nobody <nob...@csufresno.edu> wrote: : -> Not really. Nintendo, Sega, and Sony employ custom processors : -> exclusive to them only. GTE, the PSX's stunning geometry engine that : -> does 1.5 million G-shaded polygons per second, is custom designed by : -> Sony and available to Sony only. Sega's VDP1 is not as powerful as the : -> GTE, but it still does 900,000 G-shaded polygons per second. By : Everyone should know by know that these figures are highly : inflated. As far as I've heard (from a guy who apparently : had tested the chipsets) a moderate PC (like a P5-75) : with a Glint-board is somewhat faster drawing polygons : than a Sony PSX. I doubt it. The 1.5 million is flat-shaded, not Gourand shaded. Current PSX games have about 100,000 texture mapped polygons/sec. The PSX should be able to handle 3x that, hence should be similar to the Glint board. Dave.
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From: gould@danno (D. Gould) Subject: Re: The dim future of PC gaming. Date: 1995/09/28 Message-ID: <DFLCIB.CDq@uns.bris.ac.uk> X-Deja-AN: 110853822 sender: use...@uns.bris.ac.uk (Usenet news owner) references: <1995Sep19.150027.2764@titan.sfasu.edu> <ovJaw0kkA8RU084yn@spider.compart.fi> organization: University of Bristol, England newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit