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Article #5903Re: EA's Need For Speed
From: q... Brian Hein
Date: Fri, 22 Sep 1995 00:00
Date: Fri, 22 Sep 1995 00:00
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Rajesh Varia <r...@c4rv.demon.co.uk> writes: > I STATED: >> Another good reason to look into the Diamond Edge. With that card I >> feel will be able to have sampled sounds for car engines. No more FM >> stuff. And No the final product is no different in the sound dept. Rajesh wrote: >Both the GUS, SB16 and AWE32 are quite capiable of playing back >sampled sounds. REPLY: I agree 100%. But they do take up a good chunk of processing power to do so. The Edge board will also do the samples but at a much reduce overhead cost to your processor. With many of todays games they have to use FM sound during gameplay to ensure good game speed. With the Edge they should be able to use wav sounds just as easily as fm sounds. So I expect great car sounds in future realeses, actual ones to be exact. BH
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From: q...@ix.netcom.com (Brian Hein ) Subject: Re: EA's Need For Speed Date: 1995/09/22 Message-ID: <43ue03$ic4@ixnews7.ix.netcom.com> X-Deja-AN: 110565170 references: <43d7je$n3c@newsbf02.news.aol.com> <43rh8f$b7m@bright.ecs.soton.ac.uk> <43rp1b$sj0@ixnews5.ix.netcom.com> <811722916snz@c4rv.demon.co.uk> organization: Netcom x-netcom-date: Fri Sep 22 6:33:55 AM PDT 1995 newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit