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Article #5904Re: EA's Need For Speed
From: szsc... Charles Schaffer
Date: Sat, 23 Sep 1995 00:00
Date: Sat, 23 Sep 1995 00:00
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In article <811722...@c4rv.demon.co.uk>, Rajesh Varia <r...@c4rv.demon.co.uk> wrote: >In article <43rp1b$s...@ixnews5.ix.netcom.com> > q...@ix.netcom.com "Brian Hein " writes: > >> (James Kingdon) writes: >> >> >Sound was pretty dissapointing. I have some fairly meaty speakers and >> I was really expecting that engine to growl and roar at me. It didn't. >> And where on earth did they get that tyre squeal sound from? I hope >> >this can be improved for the commercial release. >> >> REPLY: >> >> Another good reason to look into the Diamond Edge. With that card I >> feel will be able to have sampled sounds for car engines. No more FM >> stuff. And No the final product is no different in the sound dept. >> ><snip> >> >> BH >> >Both the GUS, SB16 and AWE32 are quite capiable of playing back >sampled sounds. > >Rajesh Varia r...@c4rv.demon.co.uk Yeah, BUT the diamond edge has nvidia 3d acceleration, hardware accelerated full motion vide0, two digital joystick ports, 16 bit stereo sound and wavetable to boot and it costs $300, beat that
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From: szsc...@dale.ucdavis.edu (Charles Schaffer) Subject: Re: EA's Need For Speed Date: 1995/09/23 Message-ID: <440abe$gka@mark.ucdavis.edu> X-Deja-AN: 110627307 references: <43d7je$n3c@newsbf02.news.aol.com> <43rh8f$b7m@bright.ecs.soton.ac.uk> <43rp1b$sj0@ixnews5.ix.netcom.com> <811722916snz@c4rv.demon.co.uk> organization: Information Resources, UC Davis newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit