Article View: comp.sys.ibm.pc.games.action
Article #5902Re: EA's Need For Speed
From: Rajesh Varia
Date: Thu, 21 Sep 1995 00:00
Date: Thu, 21 Sep 1995 00:00
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1280 bytes
In article <43rp1b$s...@ixnews5.ix.netcom.com>
q...@ix.netcom.com "Brian Hein " writes:
> (James Kingdon) writes:
>
> >Sound was pretty dissapointing. I have some fairly meaty speakers and
> I was really expecting that engine to growl and roar at me. It didn't.
> And where on earth did they get that tyre squeal sound from? I hope
> >this can be improved for the commercial release.
>
> REPLY:
>
> Another good reason to look into the Diamond Edge. With that card I
> feel will be able to have sampled sounds for car engines. No more FM
> stuff. And No the final product is no different in the sound dept.
>
<snip>
>
> BH
>
Both the GUS, SB16 and AWE32 are quite capiable of playing back
sampled sounds.
Rajesh Varia r...@c4rv.demon.co.uk
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From: Rajesh Varia <r...@c4rv.demon.co.uk> Subject: Re: EA's Need For Speed Date: 1995/09/21 Message-ID: <811722916snz@c4rv.demon.co.uk> X-Deja-AN: 110501006 x-nntp-posting-host: c4rv.demon.co.uk references: <43d7je$n3c@newsbf02.news.aol.com> <43rh8f$b7m@bright.ecs.soton.ac.uk> <43rp1b$sj0@ixnews5.ix.netcom.com> reply-to: r...@c4rv.demon.co.uk newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit