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Article #5901Re: EA's Need For Speed
From: q... Brian Hein
Date: Thu, 21 Sep 1995 00:00
Date: Thu, 21 Sep 1995 00:00
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1679 bytes
(James Kingdon) writes: >Sound was pretty dissapointing. I have some fairly meaty speakers and I was really expecting that engine to growl and roar at me. It didn't. And where on earth did they get that tyre squeal sound from? I hope >this can be improved for the commercial release. REPLY: Another good reason to look into the Diamond Edge. With that card I feel will be able to have sampled sounds for car engines. No more FM stuff. And No the final product is no different in the sound dept. >On the subject of crashes - where's the car damage? Please tell me that car damage will be in the full game. We don't want to be playing >super-dogems. Also, the crash sequences seem to happen in slow-motion. REPLY: No different either. Sorta lame. >Ok, last comment. Despite the better impression of speed, I couldn't >quite get as involved with NFS as with Nascar. REPLY: Although I'm still in the early stages myself, I get the same feeling. During a Nascar game to me things feel a little hotter out there. Also if you haven't tried it yet, give Hi-Octane a look, I feel it's the best of the bunch. Great terrain and super sense of speed, top notch graphics even in VGA. BH
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From: q...@ix.netcom.com (Brian Hein ) Subject: Re: EA's Need For Speed Date: 1995/09/21 Message-ID: <43rp1b$sj0@ixnews5.ix.netcom.com> X-Deja-AN: 110500927 references: <43d7je$n3c@newsbf02.news.aol.com> <43rh8f$b7m@bright.ecs.soton.ac.uk> organization: Netcom x-netcom-date: Thu Sep 21 6:23:55 AM PDT 1995 newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit