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Article #5901

Re: EA's Need For Speed

#5901
From: q... Brian Hein
Date: Thu, 21 Sep 1995 00:00
37 lines
1679 bytes
(James Kingdon) writes: 


>Sound was pretty dissapointing. I have some fairly meaty speakers and
I was really expecting that engine to growl and roar at me. It didn't.
And where on earth did they get that tyre squeal sound from? I hope
>this can be improved for the commercial release.

REPLY:

Another good reason to look into the Diamond Edge. With that card I
feel will be able to have sampled sounds for car engines. No more FM
stuff. And No the final product is no different in the sound dept.


>On the subject of crashes - where's the car damage? Please tell me
that car damage will be in the full game. We don't want to be playing
>super-dogems. Also, the crash sequences seem to happen in slow-motion.

REPLY:

No different either. Sorta lame.


>Ok, last comment. Despite the better impression of speed, I couldn't
>quite get as involved with NFS as with Nascar.

REPLY:

Although I'm still in the early stages myself, I get the same feeling.
During a Nascar game to me things feel a little hotter out there. Also
if you haven't tried it yet, give Hi-Octane a look, I feel it's the
best of the bunch. Great terrain and super sense of speed, top notch
graphics even in VGA.


BH
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From: q...@ix.netcom.com (Brian Hein )
Subject: Re: EA's Need For Speed
Date: 1995/09/21
Message-ID: <43rp1b$sj0@ixnews5.ix.netcom.com>
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organization: Netcom
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