Article View: comp.sys.ibm.pc.games.action
Article #5400Re: Abuse is *JERKY*
From: dp... Brian Gilman
Date: Wed, 20 Sep 1995 00:00
Date: Wed, 20 Sep 1995 00:00
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1826 bytes
In article <43mm9b$2...@sparcserver.lrz-muenchen.de>, schi...@informatik.tu-muenchen.de (Andreas Schildbach) wrote: >Adam Williamson <Ad...@scss.demon.co.uk> hat geschrieben: > >>In article <42v0i0$k...@sparcserver.lrz-muenchen.de> >> schi...@informatik.tu-muenchen.de "Andreas Schildbach" writes: > >>> >>> Abuse is jerky as hell. >>> >>> sync with the display rate at 70 Hz), but these 10fps are crap! I can >>> hardly follow the mouse-cursor with my eyes. >>> >>> And don't tell me my system is too slow: Plato/P100/ET4000W32p has to >>> be enough for this task! > >>Errr...ding-dong? Run the editor, switch on the FPS counter, then tell >>us your frame-rate. If you still get 10fps your system is SCREWED. My 486DX33 >>ISA video (alright, alright, it _has_ got 16megs ram) returns 9-10 FPS! > >HELL - haven't you all played Giana Sisters or Turrican on Amiga??? > >50 fps is a HUGE difference to 9-10 fps. > >My framerate is 12-15 fps. This is far from perfect (35 fps minimum, >70 would be perfect for the 320x200 VESA mode), and I can't play with >this. NO_DELAY doesn't improve frame-rate, it only makes the game >itself faster (and more unplayable at that framerate). Your looking at the object counter... which when nothing is happening reads around 9-10 objects.... trying shooting, the number should go up...
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From: dp...@loop.com (Brian Gilman) Subject: Re: Abuse is *JERKY* Date: 1995/09/20 Message-ID: <43pt4m$dv1@dobie.loop.com> X-Deja-AN: 110446356 distribution: world references: <42v0i0$k6r@sparcserver.lrz-muenchen.de> <810925680snz@scss.demon.co.uk> <43mm9b$26@sparcserver.lrz-muenchen.de> organization: The Loop newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit