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Article #5400

Re: Abuse is *JERKY*

#5400
From: dp... Brian Gilman
Date: Wed, 20 Sep 1995 00:00
31 lines
1826 bytes
In article <43mm9b$2...@sparcserver.lrz-muenchen.de>,
   schi...@informatik.tu-muenchen.de (Andreas Schildbach) wrote:
>Adam Williamson <Ad...@scss.demon.co.uk> hat geschrieben:
>
>>In article <42v0i0$k...@sparcserver.lrz-muenchen.de>
>>           schi...@informatik.tu-muenchen.de "Andreas Schildbach" writes:
>
>>> 
>>> Abuse is jerky as hell.
>>> 
>>> sync with the display rate at 70 Hz), but these 10fps are crap! I can
>>> hardly follow the mouse-cursor with my eyes.
>>>
>>> And don't tell me my system is too slow: Plato/P100/ET4000W32p has to
>>> be enough for this task!
>
>>Errr...ding-dong? Run the editor, switch on the FPS counter, then tell
>>us your frame-rate. If you still get 10fps your system is SCREWED. My 
486DX33
>>ISA video (alright, alright, it _has_ got 16megs ram) returns 9-10 FPS!
>
>HELL - haven't you all played Giana Sisters or Turrican on Amiga???
>
>50 fps is a HUGE difference to 9-10 fps.
>
>My framerate is 12-15 fps. This is far from perfect (35 fps minimum,
>70 would be perfect for the 320x200 VESA mode), and I can't play with
>this. NO_DELAY doesn't improve frame-rate, it only makes the game
>itself faster (and more unplayable at that framerate).
Your looking at the object counter... which when nothing is happening reads 
around 9-10 objects.... trying shooting, the number should go up... 
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References: <42v0i0$k6r@sparcserver.lrz-muenchen.de> <810925680snz@scss.demon.co.uk> <43mm9b$26@sparcserver.lrz-muenchen.de>

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From: dp...@loop.com (Brian Gilman)
Subject: Re: Abuse is *JERKY*
Date: 1995/09/20
Message-ID: <43pt4m$dv1@dobie.loop.com>
X-Deja-AN: 110446356
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references: <42v0i0$k6r@sparcserver.lrz-muenchen.de> <810925680snz@scss.demon.co.uk> <43mm9b$26@sparcserver.lrz-muenchen.de>
organization: The Loop
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