Article View: comp.sys.ibm.pc.games.action
Article #5399Re: Abuse is *JERKY*
From: Richard Wang
Date: Thu, 02 Nov 1995 00:00
Date: Thu, 02 Nov 1995 00:00
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1896 bytes
coll...@kai.ee.cit.ac.nz (Peter Collins) wrote: >>>>Where did you get that bizarre number from? The average human eye can >>>>see 30 fps before noticeable jerkiness or slowness appears. But even >>>>I'm not so sure anymore that's the limit. Walk into an arcade with >>>>Virtua Fighter 1 and 2 side by side. 1 runs at 30fps, 2 runs at 60. >>>>Can you tell the difference? I sure can. >>> >>>Ummm....Part of it isnt how many frames per second its moving, but how >>>many frames of motion ar being used, you have something moving at 100 >>>frames per second, still looks like crap if you only got 3 frames for >>>the sprit...... >>>Never right... >> >>Virtua Fighter are _polygon_ based games, NOT sprites. Their >>"smoothness" of motion is in _direct_ relation to frames per second. >>If VF2 is smoother, and it is, it's running at a higher frame rate, >>which it is. > > >Also depends on how big the screen is. 30fps may look alright on a 15 >inch screen but on a 20 foot screen its going to look like shit. (if it's >moving any distance at speed). > > I thought movies were only 25 or so fps, they look ok to me on the big screen. 30 fps should be good enough for anyone. Rich
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From: Richard Wang <wang> Subject: Re: Abuse is *JERKY* Date: 1995/11/02 Message-ID: <47b5gi$fcv@news.ox.ac.uk> X-Deja-AN: 118473396 references: <42v0i0$k6r@sparcserver.lrz-muenchen.de> <810925680snz@scss.demon.co.uk> <43mm9b$26@sparcserver.lrz-muenchen.de> <drbDF6y7s.K2q@netcom.com> <44bskm$5no@mozz.unh.edu> <44cefc$o64@steel.interlog.com> <46mjre$m6c@news.iii.net> <collinpe.203.815025011@kai.ee.cit.ac.nz> organization: Oxford University x-url: news:collinpe...@kai.ee.cit.ac.nz mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action x-mailer: Mozilla 1.1N (X11; I; Linux 1.3.20 i486) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit