Article View: comp.sys.ibm.pc.games.action
Article #4965Re: Games under Win95? HAHAHA!!
From: Hoop
Date: Fri, 01 Sep 1995 00:00
Date: Fri, 01 Sep 1995 00:00
35 lines
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1868 bytes
dona...@ix.netcom.com (Donald Collins) wrote: >In <DE61E...@cunews.carleton.ca> ch...@chat.carleton.ca (Calvin Htut) >writes: >> >>Gene (ge...@ahcbsd1.ovnet.com) wrote: >>> If that cheesy 'Hover' game is ANY indication of how, 'smooth', >games >>> can run under Win95 using the built in routines offered by >Win95...... >>> I'll stick with DOS!! I mean, the game updated at like 1 frame every >>> 20 seconds. >>> And if ONE person says I have a slow system and it runs nice on >THEIR >>> system...... I'll personally hunt you down and beat you up for being >so >>> stupid! I'm not some newbie with a 386SX-16. >>> The game is slow on every system I've seen it on. That ranges from >>> DX4-100s to P90s to my P133 with a Stingray PCI video card. (Pumping >>> out 132fps in 3DBench!!!!!!!!!!!) >> >If by "built in routines" you are referring to something other that >WinG, it shows how uneducated and stupid you are. If you are referring >to something that uses WinG, then either the game was programmed by an >idiot, or..? My friend is writing a game using WinG, and on his DX2-66 >it clears and redraws part of a 320X240 window at 50fps. First please clarify who you are flaming. Second WinG can't handle a wet dream. It crashes windows more than any other program I have. Granted Windows isn't the most stable OS in and of itself. hoop
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From: Hoop <ho...@magicnet.net> Subject: Re: Games under Win95? HAHAHA!! Date: 1995/09/01 Message-ID: <426086$fu6@comet2.magicnet.net> X-Deja-AN: 109223751 references: <4230ac$6nr@news.mountain.net> <DE61EK.4Hy@cunews.carleton.ca> <423sql$m4g@ixnews2.ix.netcom.com> organization: MagicNet, Inc. mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.action x-mailer: Mozilla 1.1N (Windows; I; 16bit) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit