Article View: comp.sys.ibm.pc.games.action
Article #4964Re: Games under Win95? HAHAHA!!
From: we... Werner Punz
Date: Thu, 14 Sep 1995 00:00
Date: Thu, 14 Sep 1995 00:00
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2640 bytes
bruno.c...@telepac.pt (Bruno P.Coutinho) wrote: >jeff.da...@grinder.com (JEFF DALLACQUA) wrote: >>-> WinG was the predecessor to "DirectDraw", which replaces WinG and is >>-> far superior. WinG does not "accelerate" 2D graphics, This is not quite true >>-> DirectDraw >>-> can, but you have to have a DirectDraw driver. As far as I know, >>-> only ATI has provided one. Others will likely follow. >>The second beta cycle of the Games SDK includes DirectDraw drivers from >>Tseng, S3, Western Digital, and a couple others I believe(basically 95% >>of the existing video chip market that Windows 95 already supports, >>according to MS). The first cycle only included Mach 64 support in >>DirectDraw and SB16 support in DirectSound(oh yeah, and the second cycle >>also includes drivers for other sound cards for the later). I once had a look at WinG. WinG does a little bit of accelerating. WinG is a library which allows you to access bitmaps directly in memory to program directly into them. But the acceleration of WinG is done at the point when the Bitmaps are copied from the WinG GDI to the SDK GDI or to another WinG via bitblit so the faster your bitblit works on your graphics accelerator the faster your WinG games are. In my opinion the main problem about WinG is that it doesn't support the dedection of the monitors redraw period so all the double buffering and redrawing produces small disortions (every three to four seconds) in the window because of a bad synchronisation between the refresh and the drawing. WinG doesn't have routines for sprite programming, no collision dedection ... which apparently is necessary for game programming. You have to program everything on your own. So much for WinG. Does anybody have some information on DirectDraw. I really would appreciate to know a little bit more about it. Werner Punz we...@inflab.uni-linz.ac.at http://witiko.ifs.uni-linz.ac.at/~werpu ---------------------------------------------------------- |Nuke Chiraq not Mururoa | ----------------------------------------------------------
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From: we...@inflab.uni-linz.ac.at (Werner Punz) Subject: Re: Games under Win95? HAHAHA!! Date: 1995/09/14 Message-ID: <438tot$hm4@alijku06.edvz.uni-linz.ac.at> X-Deja-AN: 110121552 references: <42bb3t$d86@steel.interlog.com> <8B063E9.01F100A807.uuout@grinder.com> <42lrai$dna@vivaldi.telepac.pt> organization: Johannes Kepler University Linz reply-to: we...@inflab.uni-linz.ac.at newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit