Article View: comp.sys.ibm.pc.games.action
Article #4958Re: Games under Win95? HAHAHA!!
From: utdsl...
Date: Thu, 31 Aug 1995 00:00
Date: Thu, 31 Aug 1995 00:00
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In article <423sql$m...@ixnews2.ix.netcom.com>, dona...@ix.netcom.com (Donald Collins) writes: > In <DE61E...@cunews.carleton.ca> ch...@chat.carleton.ca (Calvin Htut) > writes: >> >>Gene (ge...@ahcbsd1.ovnet.com) wrote: >>> If that cheesy 'Hover' game is ANY indication of how, 'smooth', > games >>> can run under Win95 using the built in routines offered by > Win95...... >>> I'll stick with DOS!! I mean, the game updated at like 1 frame every >>> 20 seconds. >>> And if ONE person says I have a slow system and it runs nice on > THEIR >>> system...... I'll personally hunt you down and beat you up for being > so >>> stupid! I'm not some newbie with a 386SX-16. >>> The game is slow on every system I've seen it on. That ranges from >>> DX4-100s to P90s to my P133 with a Stingray PCI video card. (Pumping >>> out 132fps in 3DBench!!!!!!!!!!!) >> > If by "built in routines" you are referring to something other that > WinG, it shows how uneducated and stupid you are. If you are referring > to something that uses WinG, then either the game was programmed by an > idiot, or..? My friend is writing a game using WinG, and on his DX2-66 > it clears and redraws part of a 320X240 window at 50fps. I read that microsoft was abandoning WinG in favor of the DDI something or another that most 3D cards will be using.
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From: utdsl...@cc.memphis.edu Subject: Re: Games under Win95? HAHAHA!! Date: 1995/08/31 Message-ID: <1995Aug31.180013.57816@msuvx1.memphis.edu> X-Deja-AN: 109223705 references: <4230ac$6nr@news.mountain.net> <DE61EK.4Hy@cunews.carleton.ca> <423sql$m4g@ixnews2.ix.netcom.com> organization: The University of Memphis newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit