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Article #4958

Re: Games under Win95? HAHAHA!!

#4958
From: utdsl...
Date: Thu, 31 Aug 1995 00:00
29 lines
1810 bytes
In article <423sql$m...@ixnews2.ix.netcom.com>, dona...@ix.netcom.com (Donald Collins) writes:
> In <DE61E...@cunews.carleton.ca> ch...@chat.carleton.ca (Calvin Htut)
> writes: 
>>
>>Gene (ge...@ahcbsd1.ovnet.com) wrote:
>>> If that cheesy 'Hover' game is ANY indication of how, 'smooth',
> games
>>> can run under Win95 using the built in routines offered by
> Win95......
>>> I'll stick with DOS!! I mean, the game updated at like 1 frame every
>>> 20 seconds.
>>>  And if ONE person says I have a slow system and it runs nice on
> THEIR
>>> system...... I'll personally hunt you down and beat you up for being
> so
>>> stupid! I'm not some newbie with a 386SX-16.
>>>  The game is slow on every system I've seen it on. That ranges from
>>> DX4-100s to P90s to my P133 with a Stingray PCI video card. (Pumping
>>> out 132fps in 3DBench!!!!!!!!!!!)
>>
> If by "built in routines" you are referring to something other that
> WinG, it shows how uneducated and stupid you are.  If you are referring
> to something that uses WinG, then either the game was programmed by an
> idiot, or..?  My friend is writing a game using WinG, and on his DX2-66
> it clears and redraws part of a 320X240 window at 50fps.


I read that microsoft was abandoning WinG in favor of the DDI something or
another that most 3D cards will be using.
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Message-ID: <1995Aug31.180013.57816@msuvx1.memphis.edu>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <4230ac$6nr@news.mountain.net> <DE61EK.4Hy@cunews.carleton.ca> <423sql$m4g@ixnews2.ix.netcom.com>

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From: utdsl...@cc.memphis.edu
Subject: Re: Games under Win95? HAHAHA!!
Date: 1995/08/31
Message-ID: <1995Aug31.180013.57816@msuvx1.memphis.edu>
X-Deja-AN: 109223705
references: <4230ac$6nr@news.mountain.net> <DE61EK.4Hy@cunews.carleton.ca> <423sql$m4g@ixnews2.ix.netcom.com>
organization: The University of Memphis
newsgroups: comp.sys.ibm.pc.games.action
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