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Article #4959

Re: Games under Win95? HAHAHA!!

#4959
From: dav... Dave Glue
Date: Fri, 01 Sep 1995 00:00
27 lines
1709 bytes
utdsl...@cc.memphis.edu wrote:


>> If by "built in routines" you are referring to something other that
>> WinG, it shows how uneducated and stupid you are.  If you are referring
>> to something that uses WinG, then either the game was programmed by an
>> idiot, or..?  My friend is writing a game using WinG, and on his DX2-66
>> it clears and redraws part of a 320X240 window at 50fps.


>I read that microsoft was abandoning WinG in favor of the DDI something or
>another that most 3D cards will be using.

Alright, to clear this up.

WinG is simply an effective way to draw bitmaps off-screen, then blast
them to the current frame buffer very quickly.

However, this is still not fast enough in most cases.  DirectDraw
replaces this.  DirectDraw is a comprehensive graphics API, which
allows buffering, writing direct to the screen, and hardware support-
so your 2D card can help with moving bitmaps, a huge advantage.

3D DDI however, is simply another Win95 graphics component that
provides a very "thin" software layer that 3D game designers can
"hook" into and provide support for any 3D accelerator card that has a
3D DDI driver.  It is seperate from DirectDraw, and WinG.
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References: <4230ac$6nr@news.mountain.net> <DE61EK.4Hy@cunews.carleton.ca> <423sql$m4g@ixnews2.ix.netcom.com> <1995Aug31.180013.57816@msuvx1.memphis.edu>

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From: dav...@interlog.com (Dave Glue)
Subject: Re: Games under Win95? HAHAHA!!
Date: 1995/09/01
Message-ID: <425ss3$20q@steel.interlog.com>
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references: <4230ac$6nr@news.mountain.net> <DE61EK.4Hy@cunews.carleton.ca> <423sql$m4g@ixnews2.ix.netcom.com> <1995Aug31.180013.57816@msuvx1.memphis.edu>
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