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Article #3878

Re: Quake, WOW!

#3878
From: mcar... Michael Carmack
Date: Thu, 07 Sep 1995 00:00
30 lines
2299 bytes
Steve C. Brown (sbr...@new-orleans.neosoft.com) wrote:
: I've always been fascinated (in a perverse sort of way) with this discussion.  
: I'd like to drop back into basic mode, if I may...the "d" in 3d stands for 
: dimemsion.  So, what is .5 of a dimension?  Pretty silly, yes?  

The problem is that different people are defining 3D games in different
ways.  Being a programmer, I tend to think about internal 3D data modeling
as defining a 3D game.  People who don't give a hoot about programming
tend to think that immersion in a simulated 3D environment should be all
that qualifies.  I went round and round about this in the nintendo
newsgroup, and it got pretty ugly.  So the 2.5-D term was defined to mean
2D internally, but it _looks_ like it's 3D.  Saying "2D with a
first-person perspective" is more accurate, but also a lot more cumbersome.

: Would someone please explain to me why it makes the slightest bit of 
: difference?  I mean, my wife is a 38d, and I see how THAT makes a 
: difference...definitely more fun there, but 3d/2.756304958d...who gives a rats 
: ass...is the game fun for you or not?

: And DOF has absolutely NOTHING to do with it.

: So...why am I not so damn serious about which games REALLY have a 3d engine?  
: Probably because of those 38ds waiting for me upstairs...

Hmmm.  Are those 38D's texture-mapped polygons or simply sprites?
-- 
========================================================================
"In sports, it's not who wins or loses;       |  Mike Carmack
 it's how drunk you get."                     |  mcarmack@freenet.
                        - Homer Simpson       |           columbus.oh.us
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From: mcar...@freenet.columbus.oh.us (Michael Carmack)
Subject: Re: Quake, WOW!
Date: 1995/09/07
Message-ID: <42n25o$m8l@acme.freenet.columbus.oh.us>
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