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Article #3877

Re: Quake, WOW!

#3877
From: sbr... Steve C. Brown
Date: Wed, 06 Sep 1995 00:00
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In article <daniel_kelmenson...@dkelmenson.broder.com> daniel_k...@broder.com (Daniel Kelmenson) writes:
>From: daniel_k...@broder.com (Daniel Kelmenson)
>Subject: Re: Quake, WOW!
>Date: Tue, 05 Sep 1995 16:25:45 -0700

>In article <810242...@scss.demon.co.uk>, Ad...@scss.demon.co.uk wrote:

>> Can we get some terms clear here? "3D" means a Doom-like engine with a
>> PROPER Z-axis that allows floors on top of floors. DOF is Degrees Of Freedom,
>> which defines in how many directions you can move - Doom has 2, DF has
>> a debatable amount, 2-4, and Descent has 6. 2.5d is Doom engine-like, with
>> different heights, but no floors above floors. 2D would be Wolf3d - that
>> can't even set sector heights. OK?
>> -- 
>Very close...  But Doom has 3 DOF.  You can move forward/back (1), move
>left/right (2), and rotate clockwise/counterclockwise around the Z axis
>(3).  Even Wolf 3D has 3 DOF.  But everything else you said is correct.

>Dan

I've always been fascinated (in a perverse sort of way) with this discussion.  
I'd like to drop back into basic mode, if I may...the "d" in 3d stands for 
dimemsion.  So, what is .5 of a dimension?  Pretty silly, yes?  

Would someone please explain to me why it makes the slightest bit of 
difference?  I mean, my wife is a 38d, and I see how THAT makes a 
difference...definitely more fun there, but 3d/2.756304958d...who gives a rats 
ass...is the game fun for you or not?

And DOF has absolutely NOTHING to do with it.

So...why am I not so damn serious about which games REALLY have a 3d engine?  
Probably because of those 38ds waiting for me upstairs...
Later,
S.B.
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From: sbr...@new-orleans.neosoft.com (Steve C. Brown)
Subject: Re: Quake, WOW!
Date: 1995/09/06
Message-ID: <sbrown.50.010E778D@new-orleans.neosoft.com>
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