Article View: comp.sys.ibm.pc.games.action
Article #3879Re: Quake, WOW!
From: sger... Steven Gershenfeld
Date: Mon, 04 Sep 1995 00:00
Date: Mon, 04 Sep 1995 00:00
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In article <e9125261....@stud1.tuwien.ac.at>, e9125261 <e912...@stud1.tuwien.ac.at> wrote: >In article <418l3n$1...@news.acns.nwu.edu> sger...@merle.acns.nwu.edu (Steven Gershenfeld) writes: >>From: sger...@merle.acns.nwu.edu (Steven Gershenfeld) >>Subject: Re: Quake, WOW! >>Date: 21 Aug 1995 00:47:51 GMT > >>In article <41813q$5...@nnrp3.primenet.com>, >>John D. DeCuir <decu...@primenet.com> wrote: >>>Kyle Klukas <klu...@students.uiuc.edu> wrote: >>> >>>>True 3D shouldn't have slowed down System Shock much - Dark Forces and >>>>Decsent are "true 3D" and both are very fast. >>> >>>While Descent is certainly true 3D, the supposition that Dark Forces >>>is also true 3D is debatable at best. Let's compromise and say it's >>>2.75D. :) >>> -John >>> >>Dark Forces: 3D engine and about 4 degrees of freedom for your character. > >Dark Forces is "NOT" 3D, it just uses a trick for looking up and down >All walls are always built out of (textured) VERTICAL lines. >Same thing in Heretic, Rott, ... >Bridges, which are not possible in Doom are only objects, which have been >added later. >So the Engine is pretty much the same as the Doom-engine, they just added a >few "real 3D-Objects". So if you walk into a SQUARE room in the "real" world, that room is not 3D? Just because the walls in the room aren't round or sloping, or whatever, doesn't make the game ENGINE any less 3D. Heretic, ROTT are not 3D because you don't have 3 coordinates describing your character, because two objects can't occupy the same X,Y space even though their Z coordinate may be different. You confuse the issue. Since I can walk under the bridge, and have an enemy exist in the same X,Y space but different Z coordinate (he is right above me), that seems to be 3D to me. The DOOM, Heretic, ROTT engines can't have that happen. To allow the Dark Forces engine to run on as many systems as possible, Lucas Arts had to make some sacrifices, one of them being having only vertical walls. Descent also makes some sacrifices as well (these have been discussed) to run on as many machines as possible. Steven
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From: sger...@merle.acns.nwu.edu (Steven Gershenfeld) Subject: Re: Quake, WOW! Date: 1995/09/04 Message-ID: <42fdb8$dkc@news.acns.nwu.edu> X-Deja-AN: 109469592 references: <ARNULF.95Aug7233134@arnulf.dialup.fu-berlin.de> <41813q$5ic@nnrp3.primenet.com> <418l3n$1bl@news.acns.nwu.edu> <e9125261.2.0041309E@stud1.tuwien.ac.at> organization: Northwestern University, Evanston IL newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit