Article View: comp.sys.ibm.pc.games.action
Article #3876Re: Quake, WOW!
From: danielk... Daniel Kelmenson
Date: Tue, 05 Sep 1995 00:00
Date: Tue, 05 Sep 1995 00:00
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In article <810242...@scss.demon.co.uk>, Ad...@scss.demon.co.uk wrote: > Can we get some terms clear here? "3D" means a Doom-like engine with a > PROPER Z-axis that allows floors on top of floors. DOF is Degrees Of Freedom, > which defines in how many directions you can move - Doom has 2, DF has > a debatable amount, 2-4, and Descent has 6. 2.5d is Doom engine-like, with > different heights, but no floors above floors. 2D would be Wolf3d - that > can't even set sector heights. OK? > -- Very close... But Doom has 3 DOF. You can move forward/back (1), move left/right (2), and rotate clockwise/counterclockwise around the Z axis (3). Even Wolf 3D has 3 DOF. But everything else you said is correct. Dan
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From: daniel_k...@broder.com (Daniel Kelmenson) Subject: Re: Quake, WOW! Date: 1995/09/05 Message-ID: <daniel_kelmenson-0509951625450001@dkelmenson.broder.com> X-Deja-AN: 109530704 references: <ARNULF.95Aug7233134@arnulf.dialup.fu-berlin.de> <GoldED.199508171830198806.kana@law.muni.cz> <416qel$771@vixen.cso.uiuc.edu> <41813q$5ic@nnrp3.primenet.com> <418l3n$1bl@news.acns.nwu.edu> <e9125261.2.0041309E@stud1.tuwien.ac.at> <810242275snz@scss.demon.co.uk> organization: Broderbund Software newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit