Article View: comp.sys.ibm.pc.games.action
Article #3872Re: Quake, WOW!
From: decu... John D. DeCuir
Date: Thu, 31 Aug 1995 00:00
Date: Thu, 31 Aug 1995 00:00
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Adam Williamson <Ad...@scss.demon.co.uk> wrote: >No, Doom has 2.5d. Wolf3D has 2, because it ONLY has width and length. Doom >has height, but not a TRUE Z-axis because you can't put one room on top >of another. Try editing Doom - every sector has a height. I'm not so sure I'd go as far as to say Wolf3D is only 2D. I'd probably say 2.1D, just for the effort of simulating a 3D atmosphere. Descent is 3D, obviously. And I still think Dark Forces is only 2.5D. (To be generous, let's say 2.6D.) You'd think we were creating fractal games, or something. -John
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From: decu...@primenet.com (John D. DeCuir) Subject: Re: Quake, WOW! Date: 1995/08/31 Message-ID: <425eer$7h9@nnrp1.lax.primenet.com> X-Deja-AN: 109223692 references: <421fef$q9h@eldborg.rhi.hi.is> <809863781snz@scss.demon.co.uk> organization: Primenet newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit