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Article #3871

Re: Quake, WOW!

#3871
From: Adam Williamson
Date: Thu, 31 Aug 1995 00:00
28 lines
1657 bytes
> 
> >In article <41acnk$d...@eldborg.rhi.hi.is>,
> >   hor...@rhi.hi.is (Hordur Kvaran) wrote:

> >>>Dark Forces:  3D engine and about 4 degrees of freedom for your character.
> >>>Descent:  3D engine and 6 degrees of freedom for your character.
> >>>Doom, Doom2:  2.5D engine and 3 degrees of freedom for your character.
> >>>Heretic:  2.5D engine and 3-4 degrees of freedom for your character.
> >>
> >>>2.5D engine means simulated z-axis. 
> >>
> >>I don't think those degrees of freedom are correct.  If you say 2.5D means a
> >>simulated z-axis Doom only has 2 DOF.  DF has 4 DOF (the fourth being 
> >>rotation of head on one axis).
> >>To take this thread back to Quake the guys at id have stated 6 DOF and they 
> >>better deliver.
> 
No, Doom has 2.5d. Wolf3D has 2, because it ONLY has width and length. Doom
has height, but not a TRUE Z-axis because you can't put one room on top
of another. Try editing Doom - every sector has a height.
-- 
---

Adam Williamson, D1M - ad...@scss.demon.co.uk
Terminal Velocity and Wolfenstein 3D FAQ writer
for more details on either FAQ, e-mail me
"There's nothing left for you to say,
soon you'll be dead anyway" - Green Day
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From: Adam Williamson <Ad...@scss.demon.co.uk>
Subject: Re: Quake, WOW!
Date: 1995/08/31
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