Article View: comp.sys.ibm.pc.games.action
Article #3871Re: Quake, WOW!
From: Adam Williamson
Date: Thu, 31 Aug 1995 00:00
Date: Thu, 31 Aug 1995 00:00
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1657 bytes
> > >In article <41acnk$d...@eldborg.rhi.hi.is>, > > hor...@rhi.hi.is (Hordur Kvaran) wrote: > >>>Dark Forces: 3D engine and about 4 degrees of freedom for your character. > >>>Descent: 3D engine and 6 degrees of freedom for your character. > >>>Doom, Doom2: 2.5D engine and 3 degrees of freedom for your character. > >>>Heretic: 2.5D engine and 3-4 degrees of freedom for your character. > >> > >>>2.5D engine means simulated z-axis. > >> > >>I don't think those degrees of freedom are correct. If you say 2.5D means a > >>simulated z-axis Doom only has 2 DOF. DF has 4 DOF (the fourth being > >>rotation of head on one axis). > >>To take this thread back to Quake the guys at id have stated 6 DOF and they > >>better deliver. > No, Doom has 2.5d. Wolf3D has 2, because it ONLY has width and length. Doom has height, but not a TRUE Z-axis because you can't put one room on top of another. Try editing Doom - every sector has a height. -- --- Adam Williamson, D1M - ad...@scss.demon.co.uk Terminal Velocity and Wolfenstein 3D FAQ writer for more details on either FAQ, e-mail me "There's nothing left for you to say, soon you'll be dead anyway" - Green Day
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From: Adam Williamson <Ad...@scss.demon.co.uk> Subject: Re: Quake, WOW! Date: 1995/08/31 Message-ID: <809863781snz@scss.demon.co.uk> X-Deja-AN: 109223619 x-nntp-posting-host: scss.demon.co.uk references: <421fef$q9h@eldborg.rhi.hi.is> organization: Scientific Software Systems reply-to: Ad...@scss.demon.co.uk newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit