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Article #3867

Re: Quake, WOW!

#3867
From: caou... Michael Caouette
Date: Tue, 22 Aug 1995 00:00
34 lines
1736 bytes
In article <41acnk$d...@eldborg.rhi.hi.is>,
   hor...@rhi.hi.is (Hordur Kvaran) wrote:
>In <418l3n$1...@news.acns.nwu.edu> sger...@merle.acns.nwu.edu (Steven 
Gershenfeld) writes:
>
>>Dark Forces:  3D engine and about 4 degrees of freedom for your character.
>>Descent:  3D engine and 6 degrees of freedom for your character.
>>Doom, Doom2:  2.5D engine and 3 degrees of freedom for your character.
>>Heretic:  2.5D engine and 3-4 degrees of freedom for your character.
>
>>2.5D engine means simulated z-axis. 
>
>I don't think those degrees of freedom are correct.  If you say 2.5D means a
>simulated z-axis Doom only has 2 DOF.  DF has 4 DOF (the fourth being 
>rotation of head on one axis).
>To take this thread back to Quake the guys at id have stated 6 DOF and they 
>better deliver.
>
>Hordur Kvaran
>hor...@rhi.hi.is
>*****************************************************
>This tag line conTains exactly threee errors.
>*****************************************************
>
>>Steven
>
>
>
If DF was only 4 DOF, then why do you have to duck in some areas and jump over 
others?

Mike Caouette
caou...@hooked.net
mi...@mysoftware.com
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From: caou...@hooked.net (Michael Caouette)
Subject: Re: Quake, WOW!
Date: 1995/08/22
Message-ID: <41d9ss$7vg@its.hooked.net>
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