Article View: comp.sys.ibm.pc.games.action
Article #3867Re: Quake, WOW!
From: caou... Michael Caouette
Date: Tue, 22 Aug 1995 00:00
Date: Tue, 22 Aug 1995 00:00
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1736 bytes
In article <41acnk$d...@eldborg.rhi.hi.is>, hor...@rhi.hi.is (Hordur Kvaran) wrote: >In <418l3n$1...@news.acns.nwu.edu> sger...@merle.acns.nwu.edu (Steven Gershenfeld) writes: > >>Dark Forces: 3D engine and about 4 degrees of freedom for your character. >>Descent: 3D engine and 6 degrees of freedom for your character. >>Doom, Doom2: 2.5D engine and 3 degrees of freedom for your character. >>Heretic: 2.5D engine and 3-4 degrees of freedom for your character. > >>2.5D engine means simulated z-axis. > >I don't think those degrees of freedom are correct. If you say 2.5D means a >simulated z-axis Doom only has 2 DOF. DF has 4 DOF (the fourth being >rotation of head on one axis). >To take this thread back to Quake the guys at id have stated 6 DOF and they >better deliver. > >Hordur Kvaran >hor...@rhi.hi.is >***************************************************** >This tag line conTains exactly threee errors. >***************************************************** > >>Steven > > > If DF was only 4 DOF, then why do you have to duck in some areas and jump over others? Mike Caouette caou...@hooked.net mi...@mysoftware.com
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From: caou...@hooked.net (Michael Caouette) Subject: Re: Quake, WOW! Date: 1995/08/22 Message-ID: <41d9ss$7vg@its.hooked.net> X-Deja-AN: 108763602 references: <ARNULF.95Aug7233134@arnulf.dialup.fu-berlin.de> <GoldED.199508171830198806.kana@law.muni.cz> <416qel$771@vixen.cso.uiuc.edu> <41813q$5ic@nnrp3.primenet.com> <418l3n$1bl@news.acns.nwu.edu> <41acnk$dmr@eldborg.rhi.hi.is> organization: Hooked Online Services newsgroups: comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit