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Article #3673Re: [MW2] Chances of seeing this fixed/added ?
From: war... Mr. Wardell
Date: Mon, 14 Aug 1995 00:00
Date: Mon, 14 Aug 1995 00:00
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bpl...@yaqui.mri-nmr.jhu.edu (Brad Plecs) writes: >This one's certainly for FASA, not for Activision: How come bigger mechs >don't have more critical slots? I mean, come on -- they're BIGGER. a >100-ton mech should have a LOT more room for weapons than a 20-tonner. It's >not just a matter of how much mass it can carry... I have never played the FASA game, but couldn't Activision get around this and still remain somewhat true to FASA rules by 'inventing' weapon varriants that take up less space but weigh more? Sort of like Ferro-Fibrous armor, Endo Steel and XL Engines in reverse. Of course, using standard armor, internals and engines will give you more room and use up some of that pesky extra weight, but not enough. >Great game! I agree! Craig J. Wardell http://128.138.166.160/Wardell/
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From: war...@spot.Colorado.EDU (Mr. Wardell) Subject: Re: [MW2] Chances of seeing this fixed/added ? Date: 1995/08/14 Message-ID: <wardell.808429020@spot.Colorado.EDU> X-Deja-AN: 108103169 references: <401vck$gc@northwind.franken.de> <406q9n$2pv@news.xmission.com> <NEWTNews.807899368.22874.tonyd@dialinxx.phoenix.net> <Pine.OSF.3.91.950808232207.280B-100000@ucs.orst.edu> <40as5v$crk@news.jhu.edu> organization: University of Colorado at Boulder newsgroups: rec.games.mecha,comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action,alt.mechwarrior2,alt.games.mechwarrior2 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit