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Article #3672

critical slots (was Re: [MW2] Chances of seeing this fixed/added ?)

#3672
From: Eric Simon
Date: Thu, 10 Aug 1995 00:00
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bpl...@yaqui.mri-nmr.jhu.edu (Brad Plecs) wrote:

> This one's certainly for FASA, not for Activision:  How come bigger mechs
> don't have more critical slots?  I mean, come on -- they're BIGGER.  a
> 100-ton mech should have a LOT more room for weapons than a 20-tonner.  It's
> not just a matter of how much mass it can carry... 

It was designed around the idea of limiting factors.  In order to balance
mechs and prevent the 100-tonners from ruling everything, critical slots
were implemented to keep down the amount of equipment a mech can carry.
It does actually sort of make sense for everything except weapons.  After all,
in a bigger mech, the endo steel, ferro-fibrous armor, MASC, and XL engines
would take up proportionally the same amount of space as they would in
a small mech.  It's just when you get to things like weapons and heat
sinks that it isn't logical.  But, sometimes logic comes second after
game expediency.

Eric Simon
dark...@merle.acns.nwu.edu
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From: Eric Simon <dark...@merle.acns.nwu.edu>
Subject: critical slots (was Re: [MW2] Chances of seeing this fixed/added ?)
Date: 1995/08/10
Message-ID: <40d2he$ohr@news.acns.nwu.edu>
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