Thread View: alt.games.x-com
8 messages
8 total messages
Started by ki... BladeFireLight
Sun, 14 Mar 2004 23:25
Elerium and Zerbite recovery
Author: ki... BladeFireLight
Date: Sun, 14 Mar 2004 23:25
Date: Sun, 14 Mar 2004 23:25
7 lines
849 bytes
849 bytes
Asuming the alien ship is not shot down. How mutch Elerium or Zerbite is recoverd from each type of ship? also If you know what the average for alien base and artifact sites, that would be usefull to. -Blade FireLight
Re: Elerium and Zerbite recovery
Author: Satis
Date: Mon, 15 Mar 2004 13:47
Date: Mon, 15 Mar 2004 13:47
33 lines
1923 bytes
1923 bytes
> Asuming the alien ship is not shot down. How mutch Elerium or Zerbite > is recoverd from each type of ship? It's 50 for each intact power source. Therefore; Small Scout 0 Medium Scout 50 Large Scout 50 Harvester 100 Abductor 100 Terror Ship 100 Battleship 200 Supply Ship 100 You get 200 from each base assault. As for Zrbite, I'm afraid I don't have the data to hand (ie can't find it in the strategy guide). The rule is the same, though - you can extract 50 Zrbite from each power source that's intact at the end of the mission. The ornaments on the bottom floor of the Fleet Supply Cruiser (the ones with the cube balanced on a stalk, that are arranged in front of the doors to the small rooms) are worth extra Zrbite. > also If you know what the average for alien base and artifact sites, > that would be usefull to. I believe the Colony and Synomium Site missions yield 200 Zrbite each, although it's a couple of years since I played TFTD. *Satis ==Off=the=Rails== howard_offtherails at hotmail.com
Re: Elerium and Zerbite recovery
Author: wsmit... Warren
Date: Mon, 15 Mar 2004 16:16
Date: Mon, 15 Mar 2004 16:16
19 lines
1453 bytes
1453 bytes
ki...@usa.net (BladeFireLight) wrote in message news:<2e8ed39f.04031...@posting.google.com>... > Asuming the alien ship is not shot down. How mutch Elerium or Zerbite > is recoverd from each type of ship? > > also If you know what the average for alien base and artifact sites, > that would be usefull to. It depends on the number of alien power generators (or whatever they're called). You get 50 elerium per unit. Small ships have 1, the medium ships have 2, the large ships have 3 and the battlship has 4. Bases can have from 1 to 4, iirc. I'm not as sure about Zrbite for TFTD, but I think generally the ships have more than UFO. For instance, the Cruiser has 2. I think it follows the same general pattern otherwise. HTH Warren
Re: Elerium and Zerbite recovery
Author: RandallW
Date: Tue, 16 Mar 2004 07:24
Date: Tue, 16 Mar 2004 07:24
29 lines
2202 bytes
2202 bytes
"Warren" <wsmit...@yahoo.com> wrote in message news:81d917d0.0403150816.25d174f8@posting.google.com... > ki...@usa.net (BladeFireLight) wrote in message news:<2e8ed39f.04031...@posting.google.com>... > > Asuming the alien ship is not shot down. How mutch Elerium or Zerbite > > is recoverd from each type of ship? > > > > also If you know what the average for alien base and artifact sites, > > that would be usefull to. > > It depends on the number of alien power generators (or whatever > they're called). You get 50 elerium per unit. Small ships have 1, > the medium ships have 2, the large ships have 3 and the battlship has > 4. Bases can have from 1 to 4, iirc. > > I'm not as sure about Zrbite for TFTD, but I think generally the ships > have more than UFO. For instance, the Cruiser has 2. I think it > follows the same general pattern otherwise. > > HTH > > Warren If you shoot an elerium container with a big explosive the container may explore ( mmm hmmm of course ), but if you zap it with a rifle you can 'break' it open and even pick up the elerium and carry it around ( strange that it's not dangerous to carry it around ). I played many years without knowing I could commit this extra fun.
Re: Elerium and Zerbite recovery
Author: Anssi Saari
Date: Wed, 17 Mar 2004 07:43
Date: Wed, 17 Mar 2004 07:43
11 lines
1584 bytes
1584 bytes
"RandallW" <flippe...@fake.com> writes: > If you shoot an elerium container with a big explosive the container may > explore ( mmm hmmm of course ), but if you zap it with a rifle you can > 'break' it open and even pick up the elerium and carry it around ( strange > that it's not dangerous to carry it around ). I played many years without > knowing I could commit this extra fun. Yes, you can even do elerium raiding missions to alien bases, although I think there's only one generator per base. Not really worth the risk if it's a snakeman/chrysallid base...
Re: Elerium and Zerbite recovery
Author: DervMan
Date: Sun, 11 Apr 2004 09:43
Date: Sun, 11 Apr 2004 09:43
23 lines
1994 bytes
1994 bytes
"Anssi Saari" <as@sci.fi> wrote in message news:vg3vfl3yl46.fsf@pepper.modeemi.cs.tut.fi... > "RandallW" <flippetyfloo@fake.com> writes: > > > If you shoot an elerium container with a big explosive the container may > > explore ( mmm hmmm of course ), but if you zap it with a rifle you can > > 'break' it open and even pick up the elerium and carry it around ( strange > > that it's not dangerous to carry it around ). I played many years without > > knowing I could commit this extra fun. > > Yes, you can even do elerium raiding missions to alien bases, although > I think there's only one generator per base. Not really worth the risk > if it's a snakeman/chrysallid base... Unless you turn the lights out, play late at night wearing ear phones..... :) -- The DervMan www.dervman.com
Re: Elerium and Zerbite recovery
Author: Daniel "Naughty Tentacles" Blake...
Date: Sun, 11 Apr 2004 20:20
Date: Sun, 11 Apr 2004 20:20
12 lines
1782 bytes
1782 bytes
> Unless you turn the lights out, play late at night wearing ear phones..... > :) The amount of times I used to get funny looks off the missus for doing just that, then suddenly shrieking in fright when a chryssalid/tentaculat/etc jumped out in front of one of my unit... ;) -- Daniel Blakemore Mini Gallery #1 - http://www.pbase.com/mylordkhorne/ #2 - http://www.voidgamers.com/channel/b.190.html?author_name=MYLORDKHORNE ICQ:14459824 Yahoo IM: mylordkhorne
Re: Elerium and Zerbite recovery
Author: DervMan
Date: Sun, 11 Apr 2004 21:42
Date: Sun, 11 Apr 2004 21:42
23 lines
2044 bytes
2044 bytes
"Daniel "Naughty Tentacles" Blakemore" <Daniel.Blakemore@nospam.btopenworld.com> wrote in message news:c5c9a8$3d4$1@sparta.btinternet.com... > > Unless you turn the lights out, play late at night wearing ear phones..... > > :) > > The amount of times I used to get funny looks off the missus for doing just > that, then suddenly shrieking in fright when a chryssalid/tentaculat/etc > jumped out in front of one of my unit... ;) I'm glad it's not just me. My habit is of playing it very early in the morning - if I wake up at 04:30 I'll sneak through and play a couple of missions. Charlie hears the "c'mon you git! Have some of this! And some of that! Mwahahahaha!" as it runs towards my agent and gets taken down in a blaze of molten plasma! >:-) -- The DervMan www.dervman.com
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads