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8 messages
8 total messages Started by ki... BladeFireLight Sun, 14 Mar 2004 23:25
Elerium and Zerbite recovery
#35595
Author: ki... BladeFireLight
Date: Sun, 14 Mar 2004 23:25
7 lines
849 bytes
Asuming the alien ship is not shot down. How mutch Elerium or Zerbite
is recoverd from each type of ship?

also If you know what the average for alien base and artifact sites,
that would be usefull to.

-Blade FireLight
Re: Elerium and Zerbite recovery
#35602
Author: Satis
Date: Mon, 15 Mar 2004 13:47
33 lines
1923 bytes
> Asuming the alien ship is not shot down. How mutch Elerium or Zerbite
> is recoverd from each type of ship?

It's 50 for each intact power source. Therefore;

Small Scout        0
Medium Scout    50
Large Scout        50
Harvester           100
Abductor           100
Terror Ship        100
Battleship           200
Supply Ship        100

You get 200 from each base assault.

As for Zrbite, I'm afraid I don't have the data to hand (ie can't find it in
the strategy guide). The rule is the same, though - you can extract 50
Zrbite from each power source that's intact at the end of the mission. The
ornaments on the bottom floor of the Fleet Supply Cruiser (the ones with the
cube balanced on a stalk, that are arranged in front of the doors to the
small rooms) are worth extra Zrbite.

> also If you know what the average for alien base and artifact sites,
> that would be usefull to.

I believe the Colony and Synomium Site missions yield 200 Zrbite each,
although it's a couple of years since I played TFTD.


*Satis
==Off=the=Rails==
howard_offtherails at hotmail.com
Re: Elerium and Zerbite recovery
#35596
Author: wsmit... Warren
Date: Mon, 15 Mar 2004 16:16
19 lines
1453 bytes
ki...@usa.net (BladeFireLight) wrote in message news:<2e8ed39f.04031...@posting.google.com>...
> Asuming the alien ship is not shot down. How mutch Elerium or Zerbite
> is recoverd from each type of ship?
> 
> also If you know what the average for alien base and artifact sites,
> that would be usefull to.

It depends on the number of alien power generators (or whatever
they're called).  You get 50 elerium per unit.  Small ships have 1,
the medium ships have 2, the large ships have 3 and the battlship has
4.  Bases can have from 1 to 4, iirc.

I'm not as sure about Zrbite for TFTD, but I think generally the ships
have more than UFO.  For instance, the Cruiser has 2.  I think it
follows the same general pattern otherwise.

HTH

Warren
Re: Elerium and Zerbite recovery
#35597
Author: RandallW
Date: Tue, 16 Mar 2004 07:24
29 lines
2202 bytes
"Warren" <wsmit...@yahoo.com> wrote in message
news:81d917d0.0403150816.25d174f8@posting.google.com...
> ki...@usa.net (BladeFireLight) wrote in message
news:<2e8ed39f.04031...@posting.google.com>...
> > Asuming the alien ship is not shot down. How mutch Elerium or Zerbite
> > is recoverd from each type of ship?
> >
> > also If you know what the average for alien base and artifact sites,
> > that would be usefull to.
>
> It depends on the number of alien power generators (or whatever
> they're called).  You get 50 elerium per unit.  Small ships have 1,
> the medium ships have 2, the large ships have 3 and the battlship has
> 4.  Bases can have from 1 to 4, iirc.
>
> I'm not as sure about Zrbite for TFTD, but I think generally the ships
> have more than UFO.  For instance, the Cruiser has 2.  I think it
> follows the same general pattern otherwise.
>
> HTH
>
> Warren

If you shoot an elerium container with a big explosive the container may
explore ( mmm hmmm of course ), but if you zap it with a rifle you can
'break' it open and even pick up the elerium and carry it around ( strange
that it's not dangerous to carry it around ).  I played many years without
knowing I could commit this extra fun.
Re: Elerium and Zerbite recovery
#35598
Author: Anssi Saari
Date: Wed, 17 Mar 2004 07:43
11 lines
1584 bytes
"RandallW" <flippe...@fake.com> writes:

> If you shoot an elerium container with a big explosive the container may
> explore ( mmm hmmm of course ), but if you zap it with a rifle you can
> 'break' it open and even pick up the elerium and carry it around ( strange
> that it's not dangerous to carry it around ).  I played many years without
> knowing I could commit this extra fun.

Yes, you can even do elerium raiding missions to alien bases, although
I think there's only one generator per base. Not really worth the risk
if it's a snakeman/chrysallid base...
Re: Elerium and Zerbite recovery
#35599
Author: DervMan
Date: Sun, 11 Apr 2004 09:43
23 lines
1994 bytes
"Anssi Saari" <as@sci.fi> wrote in message
news:vg3vfl3yl46.fsf@pepper.modeemi.cs.tut.fi...
> "RandallW" <flippetyfloo@fake.com> writes:
>
> > If you shoot an elerium container with a big explosive the container may
> > explore ( mmm hmmm of course ), but if you zap it with a rifle you can
> > 'break' it open and even pick up the elerium and carry it around (
strange
> > that it's not dangerous to carry it around ).  I played many years
without
> > knowing I could commit this extra fun.
>
> Yes, you can even do elerium raiding missions to alien bases, although
> I think there's only one generator per base. Not really worth the risk
> if it's a snakeman/chrysallid base...


Unless you turn the lights out, play late at night wearing ear phones.....
:)

-- 
The DervMan
www.dervman.com
Re: Elerium and Zerbite recovery
#35600
Author: Daniel "Naughty Tentacles" Blake...
Date: Sun, 11 Apr 2004 20:20
12 lines
1782 bytes
> Unless you turn the lights out, play late at night wearing ear phones.....
> :)

The amount of times I used to get funny looks off the missus for doing just
that, then suddenly shrieking in fright when a chryssalid/tentaculat/etc
jumped out in front of one of my unit... ;)

--
Daniel Blakemore
Mini Gallery #1 - http://www.pbase.com/mylordkhorne/
#2 - http://www.voidgamers.com/channel/b.190.html?author_name=MYLORDKHORNE
ICQ:14459824  Yahoo IM: mylordkhorne
Re: Elerium and Zerbite recovery
#35601
Author: DervMan
Date: Sun, 11 Apr 2004 21:42
23 lines
2044 bytes
"Daniel "Naughty Tentacles" Blakemore"
<Daniel.Blakemore@nospam.btopenworld.com> wrote in message
news:c5c9a8$3d4$1@sparta.btinternet.com...
> > Unless you turn the lights out, play late at night wearing ear
phones.....
> > :)
>
> The amount of times I used to get funny looks off the missus for doing
just
> that, then suddenly shrieking in fright when a chryssalid/tentaculat/etc
> jumped out in front of one of my unit... ;)


I'm glad it's not just me.

My habit is of playing it very early in the morning - if I wake up at 04:30
I'll sneak through and play a couple of missions.  Charlie hears the "c'mon
you git!  Have some of this!  And some of that!  Mwahahahaha!" as it runs
towards my agent and gets taken down in a blaze of molten plasma! >:-)

-- 
The DervMan
www.dervman.com
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