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Article #35599

Re: Elerium and Zerbite recovery

#35599
From: DervMan
Date: Sun, 11 Apr 2004 09:43
23 lines
1994 bytes
"Anssi Saari" <as@sci.fi> wrote in message
news:vg3vfl3yl46.fsf@pepper.modeemi.cs.tut.fi...
> "RandallW" <flippetyfloo@fake.com> writes:
>
> > If you shoot an elerium container with a big explosive the container may
> > explore ( mmm hmmm of course ), but if you zap it with a rifle you can
> > 'break' it open and even pick up the elerium and carry it around (
strange
> > that it's not dangerous to carry it around ).  I played many years
without
> > knowing I could commit this extra fun.
>
> Yes, you can even do elerium raiding missions to alien bases, although
> I think there's only one generator per base. Not really worth the risk
> if it's a snakeman/chrysallid base...


Unless you turn the lights out, play late at night wearing ear phones.....
:)

-- 
The DervMan
www.dervman.com
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From: "DervMan" <dervman@hotmail.com>
Newsgroups: alt.games.x-com
Subject: Re: Elerium and Zerbite recovery
Date: Sun, 11 Apr 2004 10:43:12 +0100
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