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7 messages
7 total messages Started by alan.hoar Thu, 01 Jan 2004 22:36
UFO Aftermath
#35542
Author: alan.hoar
Date: Thu, 01 Jan 2004 22:36
10 lines
1505 bytes
Having played all the X-Com games I was looking forward to this.

I have done about 6 missions and all of a sudden the Aliens can blast me to
pieces when my chances of hitting them are extremely low. If I try to get
closer I get nailed before I get near as they never seem to miss.

This seems 'unfair' and makes the tactical element almost unplayable. Has
anyone else had problems ?

Alan
Re: UFO Aftermath
#35543
Author: roid
Date: Fri, 02 Jan 2004 06:02
18 lines
1606 bytes
take cover


"alan.hoar" <alan.hoar@btinternet.com> wrote in message
news:bt27ci$7u$1@sparta.btinternet.com...
> Having played all the X-Com games I was looking forward to this.
>
> I have done about 6 missions and all of a sudden the Aliens can blast me
to
> pieces when my chances of hitting them are extremely low. If I try to get
> closer I get nailed before I get near as they never seem to miss.
>
> This seems 'unfair' and makes the tactical element almost unplayable. Has
> anyone else had problems ?
>
> Alan
>
>
Re: UFO Aftermath
#35544
Author: roid
Date: Fri, 02 Jan 2004 06:21
54 lines
3414 bytes
i should prolly mention also that UFO aftermath is more friendly towards
having your entire team whiped out, repeatedly.
on this one mission (that was pivitol to the plot, so i had to eventually
win it, no it doesn't go away till you do)  i had my entire team completely
raped about.... 6 times.   loosing your entire team isn't that bad, you'll
find they get near instantly replaced with new team members.  you only loose
your weapons, i've lost some good ones :(

so yeah, don't worry if you are getting your lungs handed to you every
second mission.  it'l eventually teach you to take less risks, more cover,
sometimes tacticaly retreat, and take better care of your guys.

oh and since you are only upto mission 6 or so, i assume you are battling
transgenents.  when i first saw transgenents with RIFLES i was getting my
ass handed to me as well.  but don't worry.  when you kill those guys, you
get their weapons (if you don't have them, it's a good idea to arm your guys
with them out in the field, ie: pick up the dead transgenent's weapon and
use it for the rest of that mission), and then from then on YOU will be
mowing them down more :).

i still get owned, and sometimes get so paniced i decide to just take cover
and when the aliens are close enough, send a hail of grenades at them.
old school :)

and whatever you do, don't do the
save/get-owned/reload/get-owned/reload/get-owned/reload/win/save thing.  it
makes you feel dirty.
jsut take it all on the chin.  you don't loose the game till you loose the
game :)

"roid" <roid@***SPAMKILL***zzz.com.ru> wrote in message
news:bt31et$rbo$1@lust.ihug.co.nz...
> take cover
>
>
> "alan.hoar" <alan.hoar@btinternet.com> wrote in message
> news:bt27ci$7u$1@sparta.btinternet.com...
> > Having played all the X-Com games I was looking forward to this.
> >
> > I have done about 6 missions and all of a sudden the Aliens can blast me
> to
> > pieces when my chances of hitting them are extremely low. If I try to
get
> > closer I get nailed before I get near as they never seem to miss.
> >
> > This seems 'unfair' and makes the tactical element almost unplayable.
Has
> > anyone else had problems ?
> >
> > Alan
> >
> >
>
>
Re: UFO Aftermath
#35545
Author: Vvookiee
Date: Fri, 09 Jan 2004 19:05
12 lines
1523 bytes
It's a crap game... and it's saddening that a bunch of talentless
thieves can get away with stealing the concept, story, name and artwork
from a classic series, and not only does their filth get published, but
it gets praised, too... :( 

What will they do next? Release their new "original" game titled "3/4
Life", that will be "inspired by" Half-Life?

Whatever remains of Microprose should sue the asses off the titheads
that made this "Aftermath" trash. BTW, it looks like dog's vomit, too -
take a look at the screenshots from "X-Com: Genesis" - it's much older, 
but looks 100 times better than this junk...
Re: UFO Aftermath
#35546
Author: Satis
Date: Sat, 10 Jan 2004 06:21
35 lines
2503 bytes
> It's a crap game... and it's saddening that a bunch of talentless
> thieves can get away with stealing the concept, story, name and artwork
> from a classic series, and not only does their filth get published, but
> it gets praised, too... :(

Or "buying" as it's known round here. Y'know, money getting passed around,
all that sort of thing.

> What will they do next? Release their new "original" game titled "3/4
> Life", that will be "inspired by" Half-Life?

Quite possibly. Although I'm waiting for 2006 when "Horror From The Heap" is
due for release.

> Whatever remains of Microprose should sue the asses off the titheads

Whatever remains? That would be the word "Microprose," unfortunately. And a
vast back catalogue of fond memories.

> BTW, it looks like dog's vomit, too -
> take a look at the screenshots from "X-Com: Genesis" - it's much older,
> but looks 100 times better than this junk...

The trouble with Genesis was that it was only a demo. We have no way of
knowing what kind of machine it was running on, or what kind of framerate
was achieved. So comparisons are out of the window. At least Aftermath is
finished, on sale and working.

At the end of the day, the sad fact is that there's only one superlative
designer of squad-based combat gamery in the business. And he's far too busy
with Laser Squad Nemesis right now.

*Satis
howard_offtherails at hotmail.com
Don't get hurt.
Re: UFO Aftermath
#35548
Author: Bateau
Date: Sat, 10 Jan 2004 06:30
116 lines
6705 bytes
     _.--""--._       On
   ."          ".     Fri, 9 Jan 2004 19:05:53 +0000 (UTC)
  | .   `      ` |    in
  \(            )/    alt.games.x-com,
   \)__.    _._(/     Vvookiee
   //   >..<   \\     spoke
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        ``''

>It's a crap game... and it's saddening that a bunch of talentless
>thieves can get away with stealing the concept, story, name and artwork
>from a classic series, and not only does their filth get published, but
>it gets praised, too... :( 
>
>What will they do next? Release their new "original" game titled "3/4
>Life", that will be "inspired by" Half-Life?
>
>Whatever remains of Microprose should sue the asses off the titheads
>that made this "Aftermath" trash. BTW, it looks like dog's vomit, too -
>take a look at the screenshots from "X-Com: Genesis" - it's much older, 
>but looks 100 times better than this junk...

They bought the rights from the creators of X-Com who had been making
the game as Dreamland Chronicles: Freedom Ridge before it got cancelled.
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               `-.-'                         K I N G   O F   T H E   M O N S T E R S
Re: UFO Aftermath
#35547
Author: Bateau
Date: Sat, 10 Jan 2004 21:21
106 lines
6156 bytes
     _.--""--._       On
   ."          ".     Sat, 10 Jan 2004 06:21:53 -0000
  | .   `      ` |    in
  \(            )/    alt.games.x-com,
   \)__.    _._(/     Satis
   //   >..<   \\     spoke
   |__.' vv '.__/     37
      l'''"''l        lines
      \_    _/        to
 _      )--(     _    the
| '--.__)--(_.--' |   great
 \ |`----''----'| /   undead
  ||  `-'  '--' ||    skeleton
  || `--'  '--' ||    god
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 |__|`--'  `--'|__|   giant
 |  |    )-(   |  |   ascii
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  || __  )_(  __ \\   replied...
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      \\\\   ///
       \\\\-'''
        ``''

>At the end of the day, the sad fact is that there's only one superlative
>designer of squad-based combat gamery in the business. And he's far too busy
>with Laser Squad Nemesis right now.

What about the former Sir-Tech?
-- 
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               `-.-'                         K I N G   O F   T H E   M O N S T E R S
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