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Thread View: alt.games.x-com
18 messages
18 total messages Started by Doug. Thu, 27 Nov 2003 15:30
WHAT ?
#35492
Author: Doug.
Date: Thu, 27 Nov 2003 15:30
9 lines
1161 bytes
Hi

How come this has turned in to spam central ?

Where is everybody ?

Cheers

Doug.
Re: WHAT ?
#35493
Author: Mark Morrison
Date: Thu, 27 Nov 2003 14:27
22 lines
1329 bytes
On Thu, 27 Nov 2003 07:30:15 -0800, "Doug."
<doug.bellamy@ntlworld.com> wrote:

>Hi
>
>How come this has turned in to spam central ?
>
>Where is everybody ?
>
>Cheers
>
>Doug.
>
I haven't seen any spam, so I assume my provider filters it.

-- 

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?  
What do they need such good eyesight for anyway ?
Bunnies !  Bunnies !  It must be BUNNIES !
Re: WHAT ?
#35494
Author: Xaervagon
Date: Thu, 27 Nov 2003 20:20
20 lines
1668 bytes
Everything has been getting sleeted with spam lately.  As for this place, I
come to lurk once in a while to see what's going on.  I guess most of the
regulars left after the only potential continuation was cancelled, and the
EDF project fell to peices.

ADAMIZER

"Doug." <doug.bellamy@ntlworld.com> wrote in message
news:GIhxb.19$SN1.21147@newsfep1-win.server.ntli.net...
> Hi
>
> How come this has turned in to spam central ?
>
> Where is everybody ?
>
> Cheers
>
> Doug.
>
>
Re: WHAT ?
#35496
Author: Elmar Bijlsma
Date: Fri, 28 Nov 2003 02:48
33 lines
1814 bytes
Yup, I keep this newsgroup subscribed because I'm a sentimental sod
but I don't expect we are going to see an XCOM(like) succesor.
Aftermath was a dissapointment and JA2 wildfire, while interesting,
isn't really worth making fuss over.

Oh well, someday maybe our luck will change.


On Thu, 27 Nov 2003 20:20:50 GMT, "Xaervagon"
<slacker_ap1@REMOVETHIShotmail.com> wrote:

>Everything has been getting sleeted with spam lately.  As for this place, I
>come to lurk once in a while to see what's going on.  I guess most of the
>regulars left after the only potential continuation was cancelled, and the
>EDF project fell to peices.
>
>ADAMIZER
>
>"Doug." <doug.bellamy@ntlworld.com> wrote in message
>news:GIhxb.19$SN1.21147@newsfep1-win.server.ntli.net...
>> Hi
>>
>> How come this has turned in to spam central ?
>>
>> Where is everybody ?
>>
>> Cheers
>>
>> Doug.
>>
>>
>
Re: WHAT ?
#35495
Author: Xaervagon
Date: Fri, 28 Nov 2003 03:21
49 lines
2805 bytes
It's good to see that somebody is still around.  Do you have any idea what
happened to the guys from the EDF project?  Whenever I posted here, they
would say that lots of progress is being made, but on the website, I never
saw any.

Anyway, on an OT note, does anyone know where I can find the x-com
collector's edition unofficial patch (for nvidia cards)?

ADAMIZER


"Elmar Bijlsma" <Elmarby[removetomail]@xs4all.nl> wrote in message
news:jlddsvge2tj86j02vv5mfpsoi8iqcoar3h@4ax.com...
>
> Yup, I keep this newsgroup subscribed because I'm a sentimental sod
> but I don't expect we are going to see an XCOM(like) succesor.
> Aftermath was a dissapointment and JA2 wildfire, while interesting,
> isn't really worth making fuss over.
>
> Oh well, someday maybe our luck will change.
>
>
> On Thu, 27 Nov 2003 20:20:50 GMT, "Xaervagon"
> <slacker_ap1@REMOVETHIShotmail.com> wrote:
>
> >Everything has been getting sleeted with spam lately.  As for this place,
I
> >come to lurk once in a while to see what's going on.  I guess most of the
> >regulars left after the only potential continuation was cancelled, and
the
> >EDF project fell to peices.
> >
> >ADAMIZER
> >
> >"Doug." <doug.bellamy@ntlworld.com> wrote in message
> >news:GIhxb.19$SN1.21147@newsfep1-win.server.ntli.net...
> >> Hi
> >>
> >> How come this has turned in to spam central ?
> >>
> >> Where is everybody ?
> >>
> >> Cheers
> >>
> >> Doug.
> >>
> >>
> >
>
Re: WHAT ?
#35497
Author: noctrnl
Date: Fri, 28 Nov 2003 04:05
9 lines
1217 bytes
"Xaervagon" <slacker_ap1@REMOVETHIShotmail.com> wrote:

[snip]

>Anyway, on an OT note, does anyone know where I can find the x-com
>collector's edition unofficial patch (for nvidia cards)?

I don't think I've ever heard of one just for nvidia cards.  Is this
the one you mean?  http://www.geocities.com/f0dder/misc.htm
Re: WHAT ?
#35498
Author: Xaervagon
Date: Fri, 28 Nov 2003 05:29
18 lines
1881 bytes
Yeah, that's the one, but I only remember the problem being with nVidia
cards.  You mean to tell me, that there were people with ati cards that had
the same trouble too?  Hmm.

Thanks,
ADAMIZER

<noctrnl@swbell.net> wrote in message news:bq6hit0dl5@enews2.newsguy.com...
> "Xaervagon" <slacker_ap1@REMOVETHIShotmail.com> wrote:
>
> [snip]
>
> >Anyway, on an OT note, does anyone know where I can find the x-com
> >collector's edition unofficial patch (for nvidia cards)?
>
> I don't think I've ever heard of one just for nvidia cards.  Is this
> the one you mean?  http://www.geocities.com/f0dder/misc.htm
>
Re: WHAT ?
#35499
Author: Bateau
Date: Fri, 28 Nov 2003 07:38
71 lines
3278 bytes
     _.--""--._       On
   ."          ".     Fri, 28 Nov 2003 03:21:10 GMT
  | .   `      ` |    in
  \(            )/    alt.games.x-com,
   \)__.    _._(/     Xaervagon
   //   >..<   \\     spoke
   |__.' vv '.__/     51
      l'''"''l        lines
      \_    _/        to
 _      )--(     _    the
| '--.__)--(_.--' |   great
 \ |`----''----'| /   undead
  ||  `-'  '--' ||    skeleton
  || `--'  '--' ||    god
  |l `--'--'--' |l    of
 |__|`--'  `--'|__|   giant
 |  |    )-(   |  |   ascii
  ||     )-(    \||   who
  || __  )_(  __ \\   replied...
  ||'  `-   -'  \ \\
  ||\_   `-'   _/ |_\
 /_\ _)J-._.-L(   /`-\
|`- I_)O /\ O( `--l\\\|
||||( `-'  `-') .-' |||
 \\\ \       / /   ///
    \ \     / /
     \ \   / /
     /  \ /  \
     |_()I()._|
     \   /\   /
      | /  \ |
      | |   \ \
      | |    \ \
      | |     \ \
      | |-nabis\ \_
      | |      /-._\
     |.-.\    //.-._)
      \\\\   ///
       \\\\-'''
        ``''

>It's good to see that somebody is still around.  Do you have any idea what
>happened to the guys from the EDF project?  Whenever I posted here, they
>would say that lots of progress is being made, but on the website, I never
>saw any.
>
>Anyway, on an OT note, does anyone know where I can find the x-com
>collector's edition unofficial patch (for nvidia cards)?

They never made any progress at all. They were a bunch of losers. Try
http://www.projectxenocide.com/ instead.
-- 
   /| |\                /|        /| |\      /|
  //  || /| /|   |\    //        //  || /|  //
 //   || || ||   ||   //        //   || || ((
 \\   || || ||   ||  / |       / |   || ||  ))=
  \\  ||=|| ||   || |/||      |/||   ||=|| ((
   \\ || || ||   ||   ||        ||   || ||  \\
   // |/ || \\   //   ||        ||   |/ ||   \|
  //     ||  \\=/\\   |/        |/      ||
 |/      \|                             \|

   |\     /| |\    |\        /|   |\ |\     |\
   || /| //  ||    ||        ||   || | \    ||
   || ||((   ||    ||        ||   || ||\\   ||
   || || ))= ||    ||        ||   || || ))  ||
   ||=||((   ||    ||        ||   || ||//   ||
   || || \\  ||    ||        \\   // ||/    ||
   |/ ||  \| ||==/ ||==/      \\=/\\ ||
      ||                             ||     <>
      \|                             |/ Zot
Re: WHAT ?
#35503
Author: Elmar Bijlsma
Date: Fri, 28 Nov 2003 10:50
41 lines
3007 bytes
On Fri, 28 Nov 2003 07:44:42 -0800, "Doug."
<doug.bellamy@ntlworld.com> wrote:

>http://www.lasersquadnemesis.com
>
>Is still getting support.
>
>Quote:
>
>"Will Laser Squad Nemesis become like the X-Com games?"
>The answer is yes, and more. We are currently developing an AI system for
>LSN which will be better and more sophisticated than the AI we developed for
>the X-Com games. We are also developing a massively multiplayer online
>strategy game based on LSN - something which X-Com lacked. We are also
>planning to build a more ambitious single player exeperience reminiscent of
>the first X-Com game (aka. UFO: Enemy Unknown) with a 'geoscape' world view,
>RPG elements and resource management. X-Com was just the beginning - LSN is
>the future.
>
>Cheers
>
>Doug.

Every now and then I check it out. LSN in it's current form doesn't
appeal to me and it's been so long ago that they said they had started
working on AI then I'm beginning to wonder what the Hades is going on.
Ohwell, it probably means it's going to kick arse when it's done.
Meanwhile I plan to keep myself happy with Combat Mission: Afrika
Korps. A scale up from squad based combat, but a whole lotta turn
based combat fun.

But I forgot to mention one game that might satisfy our squad based
RPG-ish tastes. Silents Storm has a rather spiffy engine. I suggest
anyone who hasn't done so already checks out the demo. The deformable
terrain is a real joy, AI is pretty competent. My cool-o-meter
redlines when machine-gunning a sound contact a floor above you only
for the floor to give way and a corpse to flop down the hole,
preferably getting stuck half way! The only real niggles are that AI
turns take loooong and that map sizes are small as a result of wich
throwing a grenade means you can't toss it very much past your own
feet due to compressed ranges.
Re: WHAT ?
#35502
Author: Doug.
Date: Fri, 28 Nov 2003 15:44
30 lines
2323 bytes
http://www.lasersquadnemesis.com

Is still getting support.

Quote:

"Will Laser Squad Nemesis become like the X-Com games?"
The answer is yes, and more. We are currently developing an AI system for
LSN which will be better and more sophisticated than the AI we developed for
the X-Com games. We are also developing a massively multiplayer online
strategy game based on LSN - something which X-Com lacked. We are also
planning to build a more ambitious single player exeperience reminiscent of
the first X-Com game (aka. UFO: Enemy Unknown) with a 'geoscape' world view,
RPG elements and resource management. X-Com was just the beginning - LSN is
the future.

Cheers

Doug.


"Elmar Bijlsma" <Elmarby[removetomail]@xs4all.nl> wrote in message
news:jlddsvge2tj86j02vv5mfpsoi8iqcoar3h@4ax.com...
>
> Yup, I keep this newsgroup subscribed because I'm a sentimental sod
> but I don't expect we are going to see an XCOM(like) succesor.
> Aftermath was a dissapointment and JA2 wildfire, while interesting,
> isn't really worth making fuss over.
>
> Oh well, someday maybe our luck will change.
Re: WHAT ?
#35500
Author: Xaervagon
Date: Fri, 28 Nov 2003 18:01
17 lines
2046 bytes
> They never made any progress at all. They were a bunch of losers. Try
> http://www.projectxenocide.com/ instead.
> --

I disagree with you here.  Until Koralt decided to disappear without a trace
for a year, it looked like it was really getting off the ground.  There just
wasn't anyone who could take his place and drop off a 400 page design doc on
them.  I think their goals were bit ambitious, and that they should have
just started off with an x-com clone first, but I really think it would have
amounted to something if there had been someone to take Koralt's lead role
before the people dissappeared.

Well, that's my 2 cents anyhow.

Thanks for the link btw,

ADAMIZER
Re: WHAT ?
#35507
Author: Xaervagon
Date: Fri, 28 Nov 2003 18:08
43 lines
2697 bytes
I'm really not a fan of "pay-per-play" gaming.  When will the single player
portion be ready?

ADAMIZER

"Doug." <doug.bellamy@ntlworld.com> wrote in message
news:f0Dxb.2495$O42.991906@newsfep2-win.server.ntli.net...
> http://www.lasersquadnemesis.com
>
> Is still getting support.
>
> Quote:
>
> "Will Laser Squad Nemesis become like the X-Com games?"
> The answer is yes, and more. We are currently developing an AI system for
> LSN which will be better and more sophisticated than the AI we developed
for
> the X-Com games. We are also developing a massively multiplayer online
> strategy game based on LSN - something which X-Com lacked. We are also
> planning to build a more ambitious single player exeperience reminiscent
of
> the first X-Com game (aka. UFO: Enemy Unknown) with a 'geoscape' world
view,
> RPG elements and resource management. X-Com was just the beginning - LSN
is
> the future.
>
> Cheers
>
> Doug.
>
>
> "Elmar Bijlsma" <Elmarby[removetomail]@xs4all.nl> wrote in message
> news:jlddsvge2tj86j02vv5mfpsoi8iqcoar3h@4ax.com...
> >
> > Yup, I keep this newsgroup subscribed because I'm a sentimental sod
> > but I don't expect we are going to see an XCOM(like) succesor.
> > Aftermath was a dissapointment and JA2 wildfire, while interesting,
> > isn't really worth making fuss over.
> >
> > Oh well, someday maybe our luck will change.
>
>
Re: WHAT ?
#35509
Author: Bluemage
Date: Sat, 29 Nov 2003 06:10
16 lines
1116 bytes
Doug. wrote:
> Hi
> 
> How come this has turned in to spam central ?
> 
> Where is everybody ?
> 
> Cheers
> 
> Doug.
> 
> 

I don't know, man, I just work here.

- Bluemage
Re: WHAT ?
#35508
Author: Bateau
Date: Sat, 29 Nov 2003 13:40
78 lines
3535 bytes
     _.--""--._       On
   ."          ".     Fri, 28 Nov 2003 07:44:42 -0800
  | .   `      ` |    in
  \(            )/    alt.games.x-com,
   \)__.    _._(/     Doug.
   //   >..<   \\     spoke
   |__.' vv '.__/     32
      l'''"''l        lines
      \_    _/        to
 _      )--(     _    the
| '--.__)--(_.--' |   great
 \ |`----''----'| /   undead
  ||  `-'  '--' ||    skeleton
  || `--'  '--' ||    god
  |l `--'--'--' |l    of
 |__|`--'  `--'|__|   giant
 |  |    )-(   |  |   ascii
  ||     )-(    \||   who
  || __  )_(  __ \\   replied...
  ||'  `-   -'  \ \\
  ||\_   `-'   _/ |_\
 /_\ _)J-._.-L(   /`-\
|`- I_)O /\ O( `--l\\\|
||||( `-'  `-') .-' |||
 \\\ \       / /   ///
    \ \     / /
     \ \   / /
     /  \ /  \
     |_()I()._|
     \   /\   /
      | /  \ |
      | |   \ \
      | |    \ \
      | |     \ \
      | |-nabis\ \_
      | |      /-._\
     |.-.\    //.-._)
      \\\\   ///
       \\\\-'''
        ``''

>http://www.lasersquadnemesis.com
>
>Is still getting support.
>
>Quote:
>
>"Will Laser Squad Nemesis become like the X-Com games?"
>The answer is yes, and more. We are currently developing an AI system for
>LSN which will be better and more sophisticated than the AI we developed for
>the X-Com games. We are also developing a massively multiplayer online
>strategy game based on LSN - something which X-Com lacked. We are also
>planning to build a more ambitious single player exeperience reminiscent of
>the first X-Com game (aka. UFO: Enemy Unknown) with a 'geoscape' world view,
>RPG elements and resource management. X-Com was just the beginning - LSN is
>the future.

Mmmmm wet panties.
-- 
   /| |\                /|        /| |\      /|
  //  || /| /|   |\    //        //  || /|  //
 //   || || ||   ||   //        //   || || ((
 \\   || || ||   ||  / |       / |   || ||  ))=
  \\  ||=|| ||   || |/||      |/||   ||=|| ((
   \\ || || ||   ||   ||        ||   || ||  \\
   // |/ || \\   //   ||        ||   |/ ||   \|
  //     ||  \\=/\\   |/        |/      ||
 |/      \|                             \|

   |\     /| |\    |\        /|   |\ |\     |\
   || /| //  ||    ||        ||   || | \    ||
   || ||((   ||    ||        ||   || ||\\   ||
   || || ))= ||    ||        ||   || || ))  ||
   ||=||((   ||    ||        ||   || ||//   ||
   || || \\  ||    ||        \\   // ||/    ||
   |/ ||  \| ||==/ ||==/      \\=/\\ ||
      ||                             ||     <>
      \|                             |/ Zot
Re: WHAT ?
#35501
Author: Bateau
Date: Sat, 29 Nov 2003 13:43
80 lines
3752 bytes
     _.--""--._       On
   ."          ".     Fri, 28 Nov 2003 18:01:27 GMT
  | .   `      ` |    in
  \(            )/    alt.games.x-com,
   \)__.    _._(/     Xaervagon
   //   >..<   \\     spoke
   |__.' vv '.__/     19
      l'''"''l        lines
      \_    _/        to
 _      )--(     _    the
| '--.__)--(_.--' |   great
 \ |`----''----'| /   undead
  ||  `-'  '--' ||    skeleton
  || `--'  '--' ||    god
  |l `--'--'--' |l    of
 |__|`--'  `--'|__|   giant
 |  |    )-(   |  |   ascii
  ||     )-(    \||   who
  || __  )_(  __ \\   replied...
  ||'  `-   -'  \ \\
  ||\_   `-'   _/ |_\
 /_\ _)J-._.-L(   /`-\
|`- I_)O /\ O( `--l\\\|
||||( `-'  `-') .-' |||
 \\\ \       / /   ///
    \ \     / /
     \ \   / /
     /  \ /  \
     |_()I()._|
     \   /\   /
      | /  \ |
      | |   \ \
      | |    \ \
      | |     \ \
      | |-nabis\ \_
      | |      /-._\
     |.-.\    //.-._)
      \\\\   ///
       \\\\-'''
        ``''

>> They never made any progress at all. They were a bunch of losers. Try
>> http://www.projectxenocide.com/ instead.
>> --
>
>I disagree with you here.  Until Koralt decided to disappear without a trace
>for a year, it looked like it was really getting off the ground.  There just
>wasn't anyone who could take his place and drop off a 400 page design doc on
>them.  I think their goals were bit ambitious, and that they should have
>just started off with an x-com clone first, but I really think it would have
>amounted to something if there had been someone to take Koralt's lead role
>before the people dissappeared.
>
>Well, that's my 2 cents anyhow.
>
>Thanks for the link btw,

A design doc never ever counts as progress. It's mainly Koralt's fault
for it being such a mess because he didn't keep the project under
control and at a realistic scale.
-- 
   /| |\                /|        /| |\      /|
  //  || /| /|   |\    //        //  || /|  //
 //   || || ||   ||   //        //   || || ((
 \\   || || ||   ||  / |       / |   || ||  ))=
  \\  ||=|| ||   || |/||      |/||   ||=|| ((
   \\ || || ||   ||   ||        ||   || ||  \\
   // |/ || \\   //   ||        ||   |/ ||   \|
  //     ||  \\=/\\   |/        |/      ||
 |/      \|                             \|

   |\     /| |\    |\        /|   |\ |\     |\
   || /| //  ||    ||        ||   || | \    ||
   || ||((   ||    ||        ||   || ||\\   ||
   || || ))= ||    ||        ||   || || ))  ||
   ||=||((   ||    ||        ||   || ||//   ||
   || || \\  ||    ||        \\   // ||/    ||
   |/ ||  \| ||==/ ||==/      \\=/\\ ||
      ||                             ||     <>
      \|                             |/ Zot
Re: WHAT ?
#35504
Author: Jason
Date: Sun, 30 Nov 2003 03:01
12 lines
1737 bytes
Elmar Bijlsma wrote:

<snipped a bunch of crap so I can go OT>

hullo, Elmar. I was browsing the Battlefront forums just now, saw your 
name, and thought to myself, "Self, that's an awfully familiar name. Do 
you reckon...?"

So I wander back into agx-c just on the off chance there might still be 
someone hanging around, and whaddya know? :)

Jason, aka Bad Monkey!, aka Battlefront Forum member 5352
Re: WHAT ?
#35505
Author: Elmar Bijlsma
Date: Tue, 02 Dec 2003 09:23
25 lines
2158 bytes
On Sun, 30 Nov 2003 03:01:21 GMT, Jason
<badmonkeyREMOVE@BANANAScfl.rr.com> wrote:

>Elmar Bijlsma wrote:
>
><snipped a bunch of crap so I can go OT>
>
>hullo, Elmar. I was browsing the Battlefront forums just now, saw your 
>name, and thought to myself, "Self, that's an awfully familiar name. Do 
>you reckon...?"
>
>So I wander back into agx-c just on the off chance there might still be 
>someone hanging around, and whaddya know? :)
>
>Jason, aka Bad Monkey!, aka Battlefront Forum member 5352

Hiya.
A question I always asked myself. Should I recommend Combat Mission to
X-Com players? The scale of the combat is one level up and there is no
managment bit other that picking your forces for a quick battle but I
always found the pace and basic idea of combat somewhat similar. 
So fess up, who else here plays combat mission? (or wants to do so
after playing one of the demos at http://www.battlefront.com ) 
<hint, hint>
I for one rate Combat Mission on a par with X-Com.
Re: WHAT ?
#35506
Author: Jason
Date: Tue, 02 Dec 2003 17:06
31 lines
2804 bytes
Elmar Bijlsma wrote:

> Hiya.
> A question I always asked myself. Should I recommend Combat Mission to
> X-Com players? The scale of the combat is one level up and there is no
> managment bit other that picking your forces for a quick battle but I
> always found the pace and basic idea of combat somewhat similar. 
> So fess up, who else here plays combat mission? (or wants to do so
> after playing one of the demos at http://www.battlefront.com ) 
> <hint, hint>
> I for one rate Combat Mission on a par with X-Com.

Yeah, I would reccomend it, with the simple caveat that *it's not squad 
level*. It operates at more of a battalion level, with the smallest 
units usually being squads or half squads, with the occaisional special 
purpose soldier like a sniper or somesuch. You dont have the same level 
of control as you do in xcom, and your guys very much have a mind of 
their own sometimes.

That said, the game has some really nifty commands to control your units 
with, great graphics, and the armoured combat is to die for. It also 
helps if you're into WW2.

I would also rate Combat Mission with X-Com. They're both the same kind 
of genre-breaking/defining type of game, even though they're really 
quite different.

Believe it or not, I was first introduced to CM by Det, way back when we 
were still brainstorming ideas for Genesis.

- Jason
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