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Article #35503Re: WHAT ?
From: Elmar Bijlsma
Date: Fri, 28 Nov 2003 10:50
Date: Fri, 28 Nov 2003 10:50
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3007 bytes
On Fri, 28 Nov 2003 07:44:42 -0800, "Doug." <doug.bellamy@ntlworld.com> wrote: >http://www.lasersquadnemesis.com > >Is still getting support. > >Quote: > >"Will Laser Squad Nemesis become like the X-Com games?" >The answer is yes, and more. We are currently developing an AI system for >LSN which will be better and more sophisticated than the AI we developed for >the X-Com games. We are also developing a massively multiplayer online >strategy game based on LSN - something which X-Com lacked. We are also >planning to build a more ambitious single player exeperience reminiscent of >the first X-Com game (aka. UFO: Enemy Unknown) with a 'geoscape' world view, >RPG elements and resource management. X-Com was just the beginning - LSN is >the future. > >Cheers > >Doug. Every now and then I check it out. LSN in it's current form doesn't appeal to me and it's been so long ago that they said they had started working on AI then I'm beginning to wonder what the Hades is going on. Ohwell, it probably means it's going to kick arse when it's done. Meanwhile I plan to keep myself happy with Combat Mission: Afrika Korps. A scale up from squad based combat, but a whole lotta turn based combat fun. But I forgot to mention one game that might satisfy our squad based RPG-ish tastes. Silents Storm has a rather spiffy engine. I suggest anyone who hasn't done so already checks out the demo. The deformable terrain is a real joy, AI is pretty competent. My cool-o-meter redlines when machine-gunning a sound contact a floor above you only for the floor to give way and a corpse to flop down the hole, preferably getting stuck half way! The only real niggles are that AI turns take loooong and that map sizes are small as a result of wich throwing a grenade means you can't toss it very much past your own feet due to compressed ranges.
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Path: mbox-mo1.pugleaf.net!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border3.nntp.aus1.giganews.com!small1.nntp.aus1.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!peer01.cox.net!cox.net!news.maxwell.syr.edu!newsgate.cistron.nl!transit.news.xs4all.nl!newsfeed.xs4all.nl!xs4all!not-for-mail From: Elmar Bijlsma <Elmarby[removetomail]@xs4all.nl> Newsgroups: alt.games.x-com Subject: Re: WHAT ? Date: Fri, 28 Nov 2003 11:50:34 +0100 Message-ID: <139esvco2rkl5qhreme9eninco9va4iqem@4ax.com> References: <GIhxb.19$SN1.21147@newsfep1-win.server.ntli.net> <C0txb.292556$pT1.14204@twister.nyc.rr.com> <jlddsvge2tj86j02vv5mfpsoi8iqcoar3h@4ax.com> <f0Dxb.2495$O42.991906@newsfep2-win.server.ntli.net> X-Newsreader: Forte Free Agent 1.93/32.576 English (American) MIME-Version: 1.0 Lines: 41 NNTP-Posting-Date: 28 Nov 2003 11:50:30 CET NNTP-Posting-Host: 213.84.228.27 X-Trace: 1070016630 news.xs4all.nl 1490 [::ffff:213.84.228.27]:1058 X-Complaints-To: abuse@xs4all.nl Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit