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Article #702Re: UFO vs. TFTD
From: Robert Bohnenberger DMD
Date: Fri, 02 Oct 1998 00:00
Date: Fri, 02 Oct 1998 00:00
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Ian York wrote: > Research may also play an important part: if your guys are > running around in Power Suits armed with Laser Rifles or > better, you don't encounter Floaters armed only with > Plasma pistols! The enemy aliens get tougher (Mutons), > better armed (Heavy Plasma, Blasters), & better supported > (choose any from: Cyberdiscs, Sectopods, Crysalids & > psi-leasres!). Makes a lot of sense. As an aside, I just couldn't believe how many heavy plasma hits a sectopod can absorb. I nailed that sucker at least 8 times with no apparent effect. Had to resort to a blaster bomb to squash that bug. On another tangent, I think the early game is a bit more fun - my tactics here involve lots of grenades, large rockets, auto-cannon loaded w/he ammo and demo charges. BOOM!BOOM!BOOM! Civilians? We don't need no stinking civilians!
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From: Robert Bohnenberger DMD <rtb...@erols.com> Subject: Re: UFO vs. TFTD Date: 1998/10/02 Message-ID: <3614F66C.7DEF@erols.com> X-Deja-AN: 397070684 References: <3613683E.352B7429@mail.netvision.net.il> <36144C5A.1627@erols.com> <6v2b99$ica$1@mimas.brunel.ac.uk> X-Complaints-To: ab...@rcn.com X-Trace: winter.news.erols.com 907343433 15831 209.122.208.218 (2 Oct 1998 15:50:33 GMT) Mime-Version: 1.0 Reply-To: rtb...@erols.com Newsgroups: alt.games.x-com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit