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Article #701

Re: UFO vs. TFTD

#701
From: cap... Ian York
Date: Fri, 02 Oct 1998 00:00
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Robert Bohnenberger DMD (rtb...@erols.com) wrote:
: 
: I just went back to ufo & got creamed.  I think there's a slightly
: different style of play.
:  
: > It seems to me like the game moves much too fast, and the more dangerous
: > aliens start arriving much earlier in the game
: 
: I'm not sure, but I think the better you do, the harder they hit you. 
: No way to prove it tho.

Hmm, just started two concurrent games of UFO to test this:

Game One: using the saved/reload method to get through ocmbat missions
I successfully cleared out 2 Terror Sites & 6 UFOs with minimal
casualties. End of January: excellent score, big boost in funding.
In February, though, the shit hits the fan as Mutons dominate the
UFO missions (built those Lasers just in time!), and psionic
Sectoids with Cyberdiscs carry out Terror Missions. It's tough
already.

Game Two: minimal saves. Similar number of missions, but high
casualties, including backing out of a Terror Site that had
turned nasty (Floater snipers everywhere!). End of January:
average score, small increase in funding. In February, less
Terror Sites than in Game One, & they are still Floaters plus
Reavers. No sign of Mutons or psi-aliens yet.

Research may also play an important part: if your guys are
running around in Power Suits armed with Laser Rifles or
better, you don't encounter Floaters armed only with
Plasma pistols! The enemy aliens get tougher (Mutons),
better armed (Heavy Plasma, Blasters), & better supported
(choose any from: Cyberdiscs, Sectopods, Crysalids &
psi-leasres!).

--
IY.
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From: cap...@brunel.ac.uk (Ian York)
Subject: Re: UFO vs. TFTD
Date: 1998/10/02
Message-ID: <6v2b99$ica$1@mimas.brunel.ac.uk>
X-Deja-AN: 397003597
References: <3613683E.352B7429@mail.netvision.net.il> <36144C5A.1627@erols.com>
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