Article View: alt.games.x-com
Article #35446Re: reaction stat in TFTD
From: Gabor Melis
Date: Tue, 21 Oct 2003 13:55
Date: Tue, 21 Oct 2003 13:55
12 lines
1407 bytes
1407 bytes
kid3@usa.net (BladeFireLight) wrote in message news:<2e8ed39f.0310182126.21f13a0f@posting.google.com>... > At superhuman the reaction stat is so hight on the aliens that they > alwase get the fire first. > > It's usualy better when your armor sucks to alwase end the turn behind > cover so they cant shoot you. > > basicly it's move, shoot, hide. Yes, that is what I do. But can it be that if a naut has high enough TUs then he will make a good scout, door opener because he simply never gets shot at?
Technical Details
Message-ID:
<fb0fb805.0310210555.3a4fe44c@posting.google.com>Path:
mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!feed3.news.rcn.net!feed2.news.rcn.net!rcn!news.maxwell.syr.edu!postnews1.google.com!not-for-mailReferences:
<fb0fb805.0310181332.11fe57bc@posting.google.com> <2e8ed39f.0310182126.21f13a0f@posting.google.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!feed3.news.rcn.net!feed2.news.rcn.net!rcn!news.maxwell.syr.edu!postnews1.google.com!not-for-mail From: mega@hotpop.com (Gabor Melis) Newsgroups: alt.games.x-com Subject: Re: reaction stat in TFTD Date: 21 Oct 2003 06:55:58 -0700 Organization: http://groups.google.com Lines: 12 Message-ID: <fb0fb805.0310210555.3a4fe44c@posting.google.com> References: <fb0fb805.0310181332.11fe57bc@posting.google.com> <2e8ed39f.0310182126.21f13a0f@posting.google.com> NNTP-Posting-Host: 62.112.192.11 X-Trace: posting.google.com 1066744559 5990 127.0.0.1 (21 Oct 2003 13:55:59 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Tue, 21 Oct 2003 13:55:59 +0000 (UTC) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit