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Article #35447Re: reaction stat in TFTD
From: Dr Ratt
Date: Tue, 21 Oct 2003 16:35
Date: Tue, 21 Oct 2003 16:35
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"Gabor Melis" <mega@hotpop.com> wrote in message news:fb0fb805.0310210555.3a4fe44c@posting.google.com... > kid3@usa.net (BladeFireLight) wrote in message news:<2e8ed39f.0310182126.21f13a0f@posting.google.com>... > > At superhuman the reaction stat is so hight on the aliens that they > > alwase get the fire first. > > > > It's usualy better when your armor sucks to alwase end the turn behind > > cover so they cant shoot you. > > > > basicly it's move, shoot, hide. > > Yes, that is what I do. But can it be that if a naut has high enough > TUs then he will make a good scout, door opener because he simply > never gets shot at? to maximise the chance of reaction fire, in my experience, you must leave enough tus for 2 snapshots a scout will only not be shot at if the aliens don't leave tus for reaction fire, which they usually do
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Path: mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!newsfeed.freenet.de!feed.news.nacamar.de!newsfeed.icl.net!newsfeed.fjserv.net!nntp.theplanet.net!inewsm1.nntp.theplanet.net!newspeer.lavaseals.co.uk!zen.net.uk!lovejoy.zen.co.uk.POSTED!not-for-mail From: "Dr Ratt" <spam@aol.com> Newsgroups: alt.games.x-com References: <fb0fb805.0310181332.11fe57bc@posting.google.com> <2e8ed39f.0310182126.21f13a0f@posting.google.com> <fb0fb805.0310210555.3a4fe44c@posting.google.com> Subject: Re: reaction stat in TFTD Date: Tue, 21 Oct 2003 17:35:44 +0100 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Lines: 23 Message-ID: <3f955fe0$0$10968$fa0fcedb@lovejoy.zen.co.uk> Organization: Zen Internet NNTP-Posting-Host: 217.155.65.230 X-Trace: 1066754016 lovejoy.zen.co.uk 10968 217.155.65.230 X-Complaints-To: abuse@zen.co.uk MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit