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Article #35447

Re: reaction stat in TFTD

#35447
From: Dr Ratt
Date: Tue, 21 Oct 2003 16:35
21 lines
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"Gabor Melis" <mega@hotpop.com> wrote in message
news:fb0fb805.0310210555.3a4fe44c@posting.google.com...
> kid3@usa.net (BladeFireLight) wrote in message
news:<2e8ed39f.0310182126.21f13a0f@posting.google.com>...
> > At superhuman the reaction stat is so hight on the aliens that they
> > alwase get the fire first.
> >
> > It's usualy better when your armor sucks to alwase end the turn behind
> > cover so they cant shoot you.
> >
> > basicly it's move, shoot, hide.
>
> Yes, that is what I do. But can it be that if a naut has high enough
> TUs then he will make a good scout, door opener because he simply
> never gets shot at?

to maximise the chance of reaction fire, in my experience, you must leave
enough tus for 2 snapshots
a scout will only not be shot at if the aliens don't leave tus for reaction
fire, which they usually do
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Subject: Re: reaction stat in TFTD
Date: Tue, 21 Oct 2003 17:35:44 +0100
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