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Article #35445

Re: reaction stat in TFTD

#35445
From: BladeFireLight
Date: Sun, 19 Oct 2003 05:26
37 lines
2437 bytes
At superhuman the reaction stat is so hight on the aliens that they
alwase get the fire first.

It's usualy better when your armor sucks to alwase end the turn behind
cover so they cant shoot you.

basicly it's move, shoot, hide.

-Blade FireLight


mega@hotpop.com (Gabor Melis) wrote in message news:<fb0fb805.0310181332.11fe57bc@posting.google.com>...
> I'm conducting a campaign on superhuman in a reasonably scientific
> manner based on my previous games, the wisdom of the net and this
> newsgroup. The strategy is well in hand or so it seems (as always
> until it all goes down in flames ...).
> 
> However, I wonder if my _tactical_ skills are a bit lacking. I read
> that the reaction stat is important for an aquanaut and some players
> use high reaction scouts with pistols. I cannot keep scouts alive for
> long, so in my troops they are fodder. Very catious fodder, mind you.
> They move stealthily from rock to rock, a few squares ahead then back
> to a safe place hoping to spot an enemy for the grenadiers and snipers
> to play with. Maybe, I don't play it right and reaction fire could
> help them a lot.
> 
> I read that the chance of reaction fire for a naut is depends on the
> speed (total/reamining? TU) of the enemy:
> 
> http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&selm=79sgo8%24sp4%241%40nnrp1.dejanews.com
> 
> Is this true in your opinion in tftd?
> 
> If it is true, then on superhuman where the aliens get so many TUs is
> reaction fire useful/viable? How/where/when/...?
> 
> Cheers, Gabor
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From: kid3@usa.net (BladeFireLight)
Newsgroups: alt.games.x-com
Subject: Re: reaction stat in TFTD
Date: 18 Oct 2003 22:26:05 -0700
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