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Article #35380Re: UFO Aftermath
From: malc
Date: Tue, 07 Oct 2003 10:23
Date: Tue, 07 Oct 2003 10:23
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On Tue, 7 Oct 2003, Mark Morrison wrote: > On Tue, 7 Oct 2003 00:35:31 +0100, malc <malc@NOSPAM.gothcorp.co.uk> > wrote: > > > > >the majority of weapons are similar, however the (miniscule) difference in > >stats does make an awful lot of strategic importance when deciding on a > >weapon; especially when half a kg of weight may mean the difference > >between being able to carry enough ammo to finish the mission or having > >a weapon with enough range not to worry about being mowed down before > >you can let off your first shot... > >That said, I have found a couple of weapons I liked that seem to work and > >kitted my troops out with them almost exclusivly. > > When your guys are stronger, I like to carry a main weapon, and a > shoret-range heave damage weapon for when I raid space ships (you > generally fight close range in those). I've been stung with only having Grenade Launchers, rifles, and rocket launchers in the middle of a small enemy craft... suffice to say that not many of my guys survived! I've altered my tactics since then... shotguns and mini-machine guns all the way! > THere's a gun called a > JAckhammer (IIRC) which does something like 1440 dmagae on burst, but > only has a range of 6 metres or so. I've not found that to be too useful yet - I may give it another go though! > > I also like the flame thrower. I've only managed to use that sucessfully once - the range on it is dire... but brilliant for rounding a corner just to bump into 2 heavily armed greys ;o) > > I keep meening to give someone a grenade launcher, but keep > forgetting... > I've been using them for a few missions now, not sure if they are better or worse than the RPGs/other rocket launcher... They don't seem to be helping in my present missions :-( But that might be because I'm sending my guys out on glory-runs![1] - Malc [1] often loosing said glory-runner as soon as he strays more than a few feet from the secured area where there rest of the team are!
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Path: mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!news2.euro.net!newshub1.home.nl!home.nl!skynet.be!skynet.be!landlord!wards.force9.net.POSTED![192.9.200.124]!malc Newsgroups: alt.games.x-com From: malc <malc@NOSPAM.gothcorp.co.uk> X-X-Sender: malc@localhost Subject: Re: UFO Aftermath In-Reply-To: <9tl4ovof81rufjkcueahn7st0gke6b167c@4ax.com> Message-ID: <Pine.LNX.4.50.0310071112230.2146-100000@localhost> References: <9l4qnvs9vc2fl8fka5f34vhq0fn96ossj3@4ax.com> <bljhrq$esf$1@lust.ihug.co.nz> <Pine.LNX.4.50.0310060924460.2165-100000@localhost> <bls5kp$fr4al$1@ID-179240.news.uni-berlin.de> <Pine.LNX.4.50.0310070013400.2109-100000@localhost> <9tl4ovof81rufjkcueahn7st0gke6b167c@4ax.com> MIME-Version: 1.0 Lines: 52 Date: Tue, 7 Oct 2003 11:23:49 +0100 NNTP-Posting-Host: 212.159.94.6 X-Complaints-To: abuse@plus.net.uk X-Trace: wards.force9.net 1065522343 212.159.94.6 (Tue, 07 Oct 2003 11:25:43 BST) NNTP-Posting-Date: Tue, 07 Oct 2003 11:25:43 BST Organization: Customer of PlusNet Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit