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Article #34965Re: TFTD Ship Terror Missions
From: wsmit... Warren
Date: Tue, 20 May 2003 16:17
Date: Tue, 20 May 2003 16:17
46 lines
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3148 bytes
"The Blue Max" <brunos...@Jasta1.com> wrote in message news:<0ce25a73ad479b50b0803d5c905d8fdd@TeraNews>... > It's possible, but IME not easy, especially not on cargo ships, and you're > going to lose a lot of guys. Thanks for the comments. It's nice to know it's not just me. :) I reloaded, took out the first 2 lobsters within easy reach (gotta love fast troops with Vibroblades when the lobsters are facing the opposite direction :), picked up 1 corpse (for research) and the weapon to get *something* out of the effort and then went home. My first problem was I only had 10 soldiers because my MC Lab had just come online and I fired all the guys with Psi ratings too low to avoid paying for them for the next month, and the replacements hadn't arrived when the mission came on April 1. Then, I only had a couple Heavy Gauss, the rest armed with Gauss Rifles which are all but useless against lobsters. Last, I just don't think it's worth losing good soldiers on such a difficult mission. These veterans have saved my butt numerous times on "normal" missions and are worth a lot more than several rookies each. I've decided I'm not going to throw them away until the odds are more in my favor. Later in April, I got another terror mission, this time against Gillmen in Port Terrain. It was a cake-walk but come the start of May, I had a repeat cruise ship terror mission. I piled out of the Triton and discovered a Bio-Drone on the other side of it. Took it out with a few Sonic Pulsers and then went home again. :) When I get MC Disruptors, I'll be back. :) In some ways, those make the game too easy, but I figure by that point, it's payback for being abused in the early game. :) > exploding pulsers and exploding 'drones will take the lobsters out too. The > trouble is that it also blows out so many walls and bulkheads you're usually > left with no cover, so it doesn't work, you are really screwed. Yeah, I had something similar happen when I tried to finish that mission. Found a couple Bio-Drones in the kitchen area on the lower level, and tossed a few Pulsers in from the elevator to try and take them out. But, instead of taking them out, it just blew out the walls, so now they could get into the open hallways making it near impossibly to approach them without them getting a free shot on my guys. Didn't help myself there, much. Thanks. Warren
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!postnews1.google.com!not-for-mail From: wsmit...@yahoo.com (Warren) Newsgroups: alt.games.x-com Subject: Re: TFTD Ship Terror Missions Date: 20 May 2003 09:17:36 -0700 Organization: http://groups.google.com/ Lines: 46 Message-ID: <81d917d0.0305200817.1a6295cd@posting.google.com> References: <81d917d0.0305190611.8f8dae5@posting.google.com> <0ce25a73ad479b50b0803d5c905d8fdd@TeraNews> NNTP-Posting-Host: 209.208.149.148 X-Trace: posting.google.com 1053447456 16594 127.0.0.1 (20 May 2003 16:17:36 GMT) X-Complaints-To: groups...@google.com NNTP-Posting-Date: 20 May 2003 16:17:36 GMT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit