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Article #34964

Re: TFTD Ship Terror Missions

#34964
From: The Blue Max
Date: Mon, 19 May 2003 21:00
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"Warren" <wsmit...@yahoo.com> wrote in message
news:81d917d0.0305190611.8f8dae5@posting.google.com...
> A query for TFTD players better than myself (which is probably most if
> not all of you) .....
>
> Is it possible to beat a ship terror mission while facing Lobstermen
> and Bio-Drones without MC-capable troops?

<snip>

It's possible, but IME not easy, especially not on cargo ships, and you're
going to lose a lot of guys.

You'd need a 14-man squad all armed with Heavy Gauss, and you'd need to have
researched sonic pulsers, so you can pick them up off stunned Lobstermen.
You'll run out of whatever supply you bring.

On a passenger ship you can at least camp at the end of long hallways and
fire volleys at oncoming drones. I have succeeded against lobstermen by
proceeding in groups of 4 or 5 guys, all of whom unload on any lobster they
see. It can take 5 or 6 HG Hits to take a lobster down. It looks almost
Napoleonic at times. Forget about moving. You need every TU for reaction
fire.

On a cargo ship, OTOH, the first level is a maze with a biodrone around
every corner and very few long shots available. Your best bet then is to
wait for a group of 1 or 2 biodrones and lobsters to congregate, and then
try to take them out with grenades. With luck the combined effect of
exploding pulsers and exploding 'drones will take the lobsters out too. The
trouble is that it also blows out so many walls and bulkheads you're usually
left with no cover, so it doesn't work, you are really screwed.
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Date: Mon, 19 May 2003 21:00:32 GMT
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From: "The Blue Max" <brunos...@Jasta1.com>
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Subject: Re: TFTD Ship Terror Missions
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