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Article #23399Re: Multiplayer UFO Defense
From: stj... Scott T Jones
Date: Tue, 21 Mar 2000 00:00
Date: Tue, 21 Mar 2000 00:00
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>Detonate <deto...@NOSPAMdetonate.demon.co.uk> wrote in message >news:953333487.20443.1.nnrp-02.c2deb095@news.demon.co.uk... >> Raille wrote >> > So, if there anyone in the Ng who could do programing for something like >> > this? >> >> Hmm, besides Robert and Scott, I don't know of anyone, bar the devs who >> lurk. ;-) Maybe Mel C & Lee could join in.... heck, a duet! arf >> > Has anyone used the feature of XCOMUTIL to play both sides of an XCOM >game much? I tried it a long time ago (hotseat with a friend) and found it >awkward. Does the new XCOMUTIL shell support this? How about an effort to >get/help Scott to expand this feature? There is a fundamental problem with multi-player turn-based strategy games: It is VERY hard to resolve combat without screwing up the passage of time. ISC, which I have mentioned on AGX many times in the recent past, handles all low level combat automatically. It replaced a human moderated game that had players resolving each battle, face-to-face, with pieces on map. The biggest problem with doing a multi-player XCOM is the legal right to the intellectual property. We don't own it. I am not even allowed to produce a new version of ISC. ------------------------------- Scott T Jones Author of XCOMUTIL (current version 8.0) Author of APOCUTIL (current version 1.0) ------------------------------- http://members.aol.com/stjones/xcomutil/
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From: stj...@aol.com (Scott T Jones) Subject: Re: Multiplayer UFO Defense Date: 2000/03/21 Message-ID: <20000321113801.01932.00007892@ng-dc1.aol.com> X-Deja-AN: 600458967 References: <8avtkc$u47$1@news.cyberhighway.net> Organization: AOL http://www.aol.com Newsgroups: alt.games.x-com X-Admin: ne...@aol.com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit