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Article #23398Re: Multiplayer UFO Defense
From: Lee W. Benjamin
Date: Sat, 18 Mar 2000 00:00
Date: Sat, 18 Mar 2000 00:00
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Detonate <deto...@NOSPAMdetonate.demon.co.uk> wrote in message
news:953333487.20443.1.nnrp-02.c2deb095@news.demon.co.uk...
> Raille wrote
> > So, if there anyone in the Ng who could do programing for something like
> > this?
>
> Hmm, besides Robert and Scott, I don't know of anyone, bar the devs who
> lurk. ;-) Maybe Mel C & Lee could join in.... heck, a duet! arf
>
I don't know. I bet Mel C sings better than I do. I hardly have time
to read the NG, and the only programming I've done lately is utilities.
Has anyone used the feature of XCOMUTIL to play both sides of an XCOM
game much? I tried it a long time ago (hotseat with a friend) and found it
awkward. Does the new XCOMUTIL shell support this? How about an effort to
get/help Scott to expand this feature?
It would still only be two player, but...
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From: "Lee W. Benjamin" <lwbe...@cyberhighway.net> Subject: Re: Multiplayer UFO Defense Date: 2000/03/18 Message-ID: <8avtkc$u47$1@news.cyberhighway.net> X-Deja-AN: 599165728 References: <38D26F0B.46AA@mich.com> <953333487.20443.1.nnrp-02.c2deb095@news.demon.co.uk> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 X-Complaints-To: ne...@cyberhighway.net X-Trace: news.cyberhighway.net 953383372 30855 216.85.167.75 (18 Mar 2000 12:42:52 GMT) Organization: CyberHighway X-MSMail-Priority: Normal NNTP-Posting-Date: 18 Mar 2000 12:42:52 GMT Newsgroups: alt.games.x-com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit