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Article #23400

Re: Multiplayer UFO Defense

#23400
From: Lee W. Benjamin
Date: Thu, 23 Mar 2000 00:00
47 lines
2416 bytes
Scott,

    Thanks.  Just thought I'd ask. <grin>

--
Take Care,
Lee B.
 -- Proud owner of a Volkswagen Y2K Bug
Scott T Jones <stj...@aol.com> wrote in message
news:20000321113801.01932.00007892@ng-dc1.aol.com...
> >Detonate <deto...@NOSPAMdetonate.demon.co.uk> wrote in message
> >news:953333487.20443.1.nnrp-02.c2deb095@news.demon.co.uk...
> >> Raille wrote
> >> > So, if there anyone in the Ng who could do programing for something
like
> >> > this?
> >>
> >> Hmm, besides Robert and Scott, I don't know of anyone, bar the devs who
> >> lurk. ;-)  Maybe Mel C & Lee could join in.... heck, a duet! arf
> >>
> >    Has anyone used the feature of XCOMUTIL to play both sides of an XCOM
> >game much?  I tried it a long time ago (hotseat with a friend) and found
it
> >awkward.  Does the new XCOMUTIL shell support this?  How about an effort
to
> >get/help Scott to expand this feature?
>
> There is a fundamental problem with multi-player turn-based strategy
games:  It
> is VERY hard to resolve combat without screwing up the passage of time.
ISC,
> which I have mentioned on AGX many times in the recent past, handles all
low
> level combat automatically.  It replaced a human moderated game that had
> players resolving each battle, face-to-face, with pieces on map.  The
biggest
> problem with doing a multi-player XCOM is the legal right to the
intellectual
> property.  We don't own it.  I am not even allowed to produce a new
version of
> ISC.
> -------------------------------
> Scott T Jones
> Author of XCOMUTIL (current version 8.0)
> Author of APOCUTIL (current version 1.0)
> -------------------------------
> http://members.aol.com/stjones/xcomutil/
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From: "Lee W. Benjamin" <lwbe...@cyberhighway.net>
Subject: Re: Multiplayer UFO Defense
Date: 2000/03/23
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