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Article #181Re: XCOM - THE REMAKE. A wish list...
From: Detonate
Date: Sun, 30 Aug 1998 00:00
Date: Sun, 30 Aug 1998 00:00
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4114 bytes
My snip's bigger than your snip!
I agree with your point about X-Files plots & themes being too
complicated, but I think we both understand what we are trying to say. Dark
Skies was okay, if somewhat corny, but yeah, the plot was less 'invloved' so
would suit the XCOM universe pretty well.
Ultimately, the XCOM universe has lacked that certain something in each
game, which has become more diluted as the additional releases have shown.
Interceptor and the first person shooter being developed hold no interest
for me at all, irrespective of the XCOM tie in. These are more like cashing
in on the XCOM title much the same way as Paramount cash in on the Star Trek
universe.
I think we, the gamers, are long overdue an XCOM game which will appeal
to both us die hard fans and those who are not familiar with it - although
I'm pretty sure most gamers are familiar with XCOM by now, whatever format
or game you take, so I do not think there would be much danger of
considering it a 'rehash' of the original.
I also believe MPS or the developers who take on the remake project now
have the benefit of hindsight [hopefully] and have began to take notice of
what _we_ want, not what some money grabbing executive thinks we need. With
Interceptor and the other XCOM title in development may appeal to some
gamers, but for me at least, the TB originals had what I wanted from a
game - a decent story, good design for the times and continually held my
interest sufficiently to _want_ to keep playing over the past three years.
Commando's is about the only game I have purchased recently which comes
remotely close to sustaining my interest to the level which TFTD keeps me
coming back to.
As for the Multiplayer aspect and the XCOM network. Your idea's for
meeting up with other troops/players in hot spots is a good idea, although I
dunno how this would be implemented - it would need to be real time in this
respect, no?
This is what I meant by having a city under siege with XCOM troops
trying to survive/kill all the aliens in a given time - this would allow the
RTS side to be feasable, but limit the game time, which I reckon would be a
better way to do things - of course this is off the top of my head, so I'm
open to debate!
I still want to push the aspect of a email kind of game as well, where
players could send into a host and await the next installment - No more
going back to a previous saved game now buddy - its shit or bust! Hehehe,
now we'll see how good we really are!
But yeah, more troops in a hot spot, the more aliens.... sound like
absolute carnage! Excellent :-)
Psi abilities.... Interesting. Opening doors by mind control, or for that
matter, how about mind blasting buildings, so they collapse on that damned
alien who'se dug in and picking off your troopers from that vantage point [I
just had another terror mission go that way - I lost a damned good trooper
to a Bio-Drone earlier, the SOB!]
If playing the aliens were included, how about working through the
species, with objectives being met before progression onto the next breed?
This would allow some interest to be maintained in the long run, or bore the
pants off everyone, depending on how it was done. Personally, I am against
it, but that's just me.
Detonate
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From: "Detonate" <deto...@detonate.demon.co.uk> Subject: Re: XCOM - THE REMAKE. A wish list... Date: 1998/08/30 Message-ID: <904491923.27197.0.nnrp-06.c2deb095@news.demon.co.uk> X-Deja-AN: 386160023 X-NNTP-Posting-Host: detonate.demon.co.uk:194.222.176.149 References: <904266452.16623.0.nnrp-02.c2deb095@news.demon.co.uk> <35E76AAD.D8B81479@ihug.co.nz> <904389513.3672.0.nnrp-02.c2deb095@news.demon.co.uk> <35E95E58.11537FCF@ihug.co.nz> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 904491923 nnrp-06:27197 NO-IDENT detonate.demon.co.uk:194.222.176.149 Newsgroups: alt.games.x-com MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit