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Article #180

Re: XCOM - THE REMAKE. A wish list...

#180
From: Solice
Date: Mon, 31 Aug 1998 00:00
112 lines
6130 bytes

Detonate wrote:

> Solice wrote....
>
> <Big snip on issues>
>

Detonate wrote:
<< Bigger snip on issues. >>

On your idea of a possible X-Files kind of feel.  Now, that would make the game
a lot darker and moodier.
(Which I Like.) But X-Files kind of themes, are notorious for complicated story
lines and subtle hints.
More based toward conspiracy theories. You miss the details, you miss the point
of the story or possibly even the game.
That's why this game will need to be a little less complicated and more "Dark
Skies". (If you have every watched it.)
Where everyone (of worth) knows and have had dealings with aliens before.

Because, ultimately, this game will need to appeal to those who haven't played
an XCOM game.  Not just for us.
We XCOM followers know what the game "feels" like, but we need it more appealing
to the greater audience,
so we do not have a repeat of the regurgitated and prosthetic additions to the
XCOM Series.
To be frank, (not george, sorry dry joke.) the more appeal for the game, more
money for the MPS,
more development, newer series, MORE XCOM!  And we want more XCOM...Don't we
kiddies?!

I agree that we must have, in this next version, a more 'realistic' attitude in
the game and how its setup.
But I just found the intro to UFO more...... satisfying, just for the simple
fact of the images of 'Ventilating' a few Muton Soldiers.
I can't tell you how many times I have shot at a number of Muton's with plasma
Rifles using Auto and Aimed and
some of the pricks just would not Fall! (LoL)

On your idea of the UFOpedia, graphs and Charts.  I too hardly ever used them,
only in the case of specifications
on weapons and crafts.  I found that they weren't that accessible or helpful,
sometimes.
Having a more interactive interface in those areas of the game, would improve
the game play and understanding of
your current position though out the game.I must admit that I haven't played
X-COM-A that much.  I grab the first demo when it came out, and played that to
death.But I have only recently acquired the full copy, and are still find out
some of the smaller features of the game.
But what I have seen so far has not impressed me.  Straight off, what I was not
impressed by, was the use of
a DOS start up.  (Or is that just with my copy I have.)  Surely with so many
using Win 95, they would have accommodated for that.
(Yes, I know you can run it on 95, but it would have been nice to have the
install and setups for it 95 friendly.)

On your idea of objectives with in missions/ bug hunts, in a round about way the
first two games did have vague objectives set down by scientists.
Mainly just for capturing UFO Commanders for information on the alien main
base.  But established objectives to bug hunts would increase
the excitement of the game. (To say the least.)

Public relations and Diplomacy were only ideas I just wanted to put forward and
are not really necessary for the game.
If ya think it would complicate matters.The Crystalids (Black 'Armored' guys
with claws) did have a fearsome appearance, but not as fearsome as what they
could do.
One touch from them and you had its Alien 'eggs' within.  It was only a matter
of TB time before your soldier became a zombie and then a Crystalid.
They are well armored and have nearly the same amount of Time Units as one of
your soldiers.
So if you see one and ya haven't killed it, Its too late.  We NEED this bad guy
in the next series. If there is a next series.On the 'Virtual Bases' thing, I
only meant it jokingly and mostly as a example of what my area of the world
could be a sector of.I know you meant that a player could choose any situation
and location.  I just wanted to refer to my location and possible ideas.

Just a thought on the multi-player, well a vision, really.  Imagine taking your
troops to a hot spot created by a XCOM Network,
and while your bug hunting your way thought a small town or large city, you come
across the landing of another transport of troops
from a different branch of XCOM.  This of course would be a fellow XCOM player,
and of course the hot spots occupants
and resident bugs double in amount on the new troops arrival.  Ohh... the fun we
could have!

On the use of Psi-amps, these could be changed, So that you could continue to
use the Panic feature, while removing the Mind control feature.
Maybe include new features like.....

(Have you ever hear of the term "Brainstorming"?  Its a business method which I
was told about, in which a group describe possible solutions to a problem.
The solutions can be as abstract as you like, or as stupid as you like and you
can make fun at them or just ignore them, until ya find (sometimes) an
interesting solution that you would never have come up with, to solve that
problem.  I'm going to 'brainstorm' on possible ideas for this game, I encourage
you and others to also.)

....Telekinesis of materials in the game.  Opening doors in the case of an
occupied buildings.  Maybe the use of the most trained Psi troops to act as
possible trackers in battle or at home base. (like, prediction of possible
terror sites and alien attacks on the base.)  etc.....

I see your point of view, in the case of there being a playable Alien force.
That would inhibit some of the mystery around the Alien threat.  But as I said
before.. its only a possible idea.  I've been playing many a game that have no
mysterious groups in, and you do find after a while, it gets boring when ya
know, from experience, what the other side can do.

Solice
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From: Solice <lord...@ihug.co.nz>
Subject: Re: XCOM - THE REMAKE.  A wish list...
Date: 1998/08/31
Message-ID: <35E95E58.11537FCF@ihug.co.nz>
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