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Article #180Re: XCOM - THE REMAKE. A wish list...
From: Solice
Date: Mon, 31 Aug 1998 00:00
Date: Mon, 31 Aug 1998 00:00
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6130 bytes
Detonate wrote: > Solice wrote.... > > <Big snip on issues> > Detonate wrote: << Bigger snip on issues. >> On your idea of a possible X-Files kind of feel. Now, that would make the game a lot darker and moodier. (Which I Like.) But X-Files kind of themes, are notorious for complicated story lines and subtle hints. More based toward conspiracy theories. You miss the details, you miss the point of the story or possibly even the game. That's why this game will need to be a little less complicated and more "Dark Skies". (If you have every watched it.) Where everyone (of worth) knows and have had dealings with aliens before. Because, ultimately, this game will need to appeal to those who haven't played an XCOM game. Not just for us. We XCOM followers know what the game "feels" like, but we need it more appealing to the greater audience, so we do not have a repeat of the regurgitated and prosthetic additions to the XCOM Series. To be frank, (not george, sorry dry joke.) the more appeal for the game, more money for the MPS, more development, newer series, MORE XCOM! And we want more XCOM...Don't we kiddies?! I agree that we must have, in this next version, a more 'realistic' attitude in the game and how its setup. But I just found the intro to UFO more...... satisfying, just for the simple fact of the images of 'Ventilating' a few Muton Soldiers. I can't tell you how many times I have shot at a number of Muton's with plasma Rifles using Auto and Aimed and some of the pricks just would not Fall! (LoL) On your idea of the UFOpedia, graphs and Charts. I too hardly ever used them, only in the case of specifications on weapons and crafts. I found that they weren't that accessible or helpful, sometimes. Having a more interactive interface in those areas of the game, would improve the game play and understanding of your current position though out the game.I must admit that I haven't played X-COM-A that much. I grab the first demo when it came out, and played that to death.But I have only recently acquired the full copy, and are still find out some of the smaller features of the game. But what I have seen so far has not impressed me. Straight off, what I was not impressed by, was the use of a DOS start up. (Or is that just with my copy I have.) Surely with so many using Win 95, they would have accommodated for that. (Yes, I know you can run it on 95, but it would have been nice to have the install and setups for it 95 friendly.) On your idea of objectives with in missions/ bug hunts, in a round about way the first two games did have vague objectives set down by scientists. Mainly just for capturing UFO Commanders for information on the alien main base. But established objectives to bug hunts would increase the excitement of the game. (To say the least.) Public relations and Diplomacy were only ideas I just wanted to put forward and are not really necessary for the game. If ya think it would complicate matters.The Crystalids (Black 'Armored' guys with claws) did have a fearsome appearance, but not as fearsome as what they could do. One touch from them and you had its Alien 'eggs' within. It was only a matter of TB time before your soldier became a zombie and then a Crystalid. They are well armored and have nearly the same amount of Time Units as one of your soldiers. So if you see one and ya haven't killed it, Its too late. We NEED this bad guy in the next series. If there is a next series.On the 'Virtual Bases' thing, I only meant it jokingly and mostly as a example of what my area of the world could be a sector of.I know you meant that a player could choose any situation and location. I just wanted to refer to my location and possible ideas. Just a thought on the multi-player, well a vision, really. Imagine taking your troops to a hot spot created by a XCOM Network, and while your bug hunting your way thought a small town or large city, you come across the landing of another transport of troops from a different branch of XCOM. This of course would be a fellow XCOM player, and of course the hot spots occupants and resident bugs double in amount on the new troops arrival. Ohh... the fun we could have! On the use of Psi-amps, these could be changed, So that you could continue to use the Panic feature, while removing the Mind control feature. Maybe include new features like..... (Have you ever hear of the term "Brainstorming"? Its a business method which I was told about, in which a group describe possible solutions to a problem. The solutions can be as abstract as you like, or as stupid as you like and you can make fun at them or just ignore them, until ya find (sometimes) an interesting solution that you would never have come up with, to solve that problem. I'm going to 'brainstorm' on possible ideas for this game, I encourage you and others to also.) ....Telekinesis of materials in the game. Opening doors in the case of an occupied buildings. Maybe the use of the most trained Psi troops to act as possible trackers in battle or at home base. (like, prediction of possible terror sites and alien attacks on the base.) etc..... I see your point of view, in the case of there being a playable Alien force. That would inhibit some of the mystery around the Alien threat. But as I said before.. its only a possible idea. I've been playing many a game that have no mysterious groups in, and you do find after a while, it gets boring when ya know, from experience, what the other side can do. Solice
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From: Solice <lord...@ihug.co.nz> Subject: Re: XCOM - THE REMAKE. A wish list... Date: 1998/08/31 Message-ID: <35E95E58.11537FCF@ihug.co.nz> X-Deja-AN: 386142313 References: <904266452.16623.0.nnrp-02.c2deb095@news.demon.co.uk> <35E76AAD.D8B81479@ihug.co.nz> <904389513.3672.0.nnrp-02.c2deb095@news.demon.co.uk> Organization: The Internet Group Ltd Mime-Version: 1.0 Reply-To: Sol...@usa.net Newsgroups: alt.games.x-com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit