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Article #110

Re: New X-COM Beta Test

#110
From: a.gi... Andrew R. Gillett
Date: Wed, 30 Sep 1998 00:00
45 lines
2191 bytes
In alt.games.x-com, article <6uoigm$i...@newsops.execpc.com>, Joe Schulte 
(ki...@earth.execpc.com) wrote:
> Shaun Green (Greenish9) (gree...@greenshb.globalnet.co.uk) wrote:
> : I assume you all have previously read the message I am replying to.  I
> : just want to say: I agree with you completely, Jakob!  He says
> : Apocalypse was "terrible" (which it definitely WASN'T!), and then the
> : guy lists loads of stuff that he would like in a game - all of which was
> : in said "terrible" game!  Maybe he should think out his posts a little
> : more.
> 
> : Greenish_9
> 
> : PS. I don't intend any offence - just request that you (Joe) consider
> : exactly what you are saying.
> 
> Let's add more "great" things about Apocalypse.
> 
> 1. They totally fucked up the world. Megacorporations warring. In the
> middle of a city. Vehicles randomly getting shot down. 

What's wrong with that? And, btw, the vehicles don't get randomly shot 
down, there is usually a reason (i.e. the corporations are at war).

> 2. Aliens invading one big city. Why? Where's the rest of the planet? It's
> not like they have to invent one. They know what the Earth looks like. I'd
> bet most of the audience does, too.

RTFM.

> 4. People dress well. Even in the slums. Neat.

Who cares? Just shoot the aliens, don't worry about fashion.

> 5. Nothing spooky about it whatsoever. 

Its one failing, but the gameplay makes up for it.

> The engine was fine, everything else was terrible. 

IMO one of the best games of all time.

-- 
Andrew Gillett
http://argnet.fatal-design.com/
ICQ: 12142937
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From: a.gi...@virgin.net (Andrew R. Gillett)
Subject: Re: New X-COM Beta Test
Date: 1998/09/30
Message-ID: <MPG.107ca83d30660104989d48@news.virgin.net>
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