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Article #111

Re: New X-COM Beta Test

#111
From: ki... Joe Schulte
Date: Mon, 28 Sep 1998 00:00
95 lines
3846 bytes
Jakob (imma...@pacifier.com) wrote:

: This post was funny...

: >Are we talking something based on the first X-com, or the (IMO) terrible
: >Apocalypse. Assuming we're talking about the classic, here....
: >
: >: *An inventory that is easier and less time consuming to use,
: >
: >Defaults. Don't arm guys based on what is loaded into the transport first.
: >I want to be able to assign Bob to a skyranger and equip him with X, Y,
: >and Z.

: You mean like in the "terrible Apocalypse"?

Yes, like in the Terrible Apocalypse. I didn't say that the game didn't
have any redeeming features, did I?

: >Unless I change that, I *always* want him to be equipped with X, Y, and Z.
: >
: >: *Higher screen resolutions and SVGA graphics + maybe zoomable tactical
: >: screen
: >
: >And on that, spooky environments. Hunting aliens in a farmstead was
: >nothing special - doing it at night with spooky music, crickets, and the
: >like was sometimes almost frightening.
: >
: >Meanwhile, running around a mall with neon everywhere and bright red suits
: >was just, well, bad.
: >
: >: *A prone position for my poor troops!!
: >
: >Crawling and the like would be good, too.

: You mean like in the "terrible Apocalypse"?

See above, smart ass.

: >Maybe make them able to hide?
: >Base their chance of detection by an alien on cover, range, lighting, etc.
: >
: >: *Audio Speech along the lines of "Arrrrgghh! I`m hit!!!" when a soldier
: get
: >: shot by a gut
: >:  splattering Plasma gun blast! Instead of "Xavier Harrison has died from
: >: fatal injuries"
: >
: >And when someone just plain dies (instead of bleeding to death), TELL ME
: >that "Xavier Harrison has died", don't just have him drop and have him
: >replaced by "corpse". Sometimes I'm not sure who just got bagged, and I'd
: >like to know.

: You mean like in the "terrible Apocalypse"?

See above.

: >: *A really cool ending FMV movie!
: >
: >I'd happily miss out on this for a good game.


: <snip>

Nothing witty to say here?

: >Sounds good to me, but this'd take the game in whole new directions (the
: >stratgic play, not the deathmatch kinda thing). It'd be incredibly hard
: >for X-Com to win a game like this, IMO. The aliens wouldn't have too much
: >trouble discovering the general location of the X-Com base. Once that
: >happens, they can either avoid it or swamp it.

: <snip>

: >More stuff that is a good idea, but isn't really necessary. Making the
: >terrain less blocky would be nice, but besides that, I loved how the
: >modular terrain worked in X-Com. A lot of "the same" without becoming "the
: >same old same old".
: >
: >Also, PLEASE make sure terrain features are fully destructible. There have
: >been times when it would have been too costly to take a bunch of aliens in
: >a barn out.

: You mean like in "terrible Apocalypse"?

: >So instead I just set the thing on fire, or started systematically taking
: >out the walls.
: >
: >Making it so that a building could collapse after losing enough of its'
: >bottom structure would be nice, too.

: Ah, and that would be similar to the gravity in "terrible Apocalypse"?

: Personally, I liked the game...

Good for you. Your point?
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From: ki...@earth.execpc.com (Joe Schulte)
Subject: Re: New X-COM Beta Test
Date: 1998/09/28
Message-ID: <6uoi9j$epc@newsops.execpc.com>
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