Thread View: alt.games.wing-commander
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Started by buc... doug buckser
Tue, 09 Jan 1996 00:00
new pilot questions
Author: buc... doug buckser
Date: Tue, 09 Jan 1996 00:00
Date: Tue, 09 Jan 1996 00:00
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G'day, As a new pilot, I'm hoping to learn the answers to some basic questions. 1. What is the point of rolling the ship? It appears to go in the same direction, only at a different angle. Why is rolling the ship a good thing to do? 2. Are any of the guns better than others? In the FAQ, it recommends turning the guns to "all fire". Yet the doco says this drains the batteries in a hurry. For example, are the plasma guns significantly better against capital ships (as stated in the doco)? 3. Is playing with a joystick better than with a mouse? 4. I hear considerable static while Blair is walking around the Victory, but the static disappears during combat (i.e., right after he climbs into his ship for a mission). Has anyone else experienced this problem? If so, is there a solution? 5. Does the selection of co-pilot matter? All of them are much better than I am at this point. 6. When I watch my wingman beating the crap out of the kitties, his or her rate of fire appears to be much higher than mine. Has anyone else experienced this? 7. Are there any exercises or practice routines to improve flying skills. Even at rookie level, the kitties are bloody difficult to shoot. Other than just flying more missions, does anyone have recommendations for learning the required flying skills? Your help would be much appreciated. Thanks, Doug - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - What happens if a big asteroid hits the Earth? Judging from realistic simulations involving a sledge hammer and a common laboratory frog, we can assume it will be pretty bad. -- Dave Barry buc...@acslink.net.au
Re: new pilot questions
Author: n... Juha Noro
Date: Tue, 09 Jan 1996 00:00
Date: Tue, 09 Jan 1996 00:00
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buc...@acslink.net.au (doug buckser) wrote: >G'day, >As a new pilot, I'm hoping to learn the answers to some basic >questions. >1. What is the point of rolling the ship? It appears to go in the >same direction, only at a different angle. Why is rolling the ship a >good thing to do? I don't know how far in the game you are but it's hardly a spoiler when I say that rolling is handy on the ground missions to give a feeling of 'upright'. In normal flying it makes no difference. >2. Are any of the guns better than others? In the FAQ, it recommends >turning the guns to "all fire". Yet the doco says this drains the >batteries in a hurry. For example, are the plasma guns significantly >better against capital ships (as stated in the doco)? If you concentrate your fire to short accurate bursts when you are sure to hit then full guns is OK in most air to air situoations. The trick with kitty caps is to patiently wait for the ITTS to engage while wiggling your shit at approach to avoid the flak. >3. Is playing with a joystick better than with a mouse? DEFINITELY (sorry for the scream but to make a point...) >4. I hear considerable static while Blair is walking around the >Victory, but the static disappears during combat (i.e., right after he >climbs into his ship for a mission). Has anyone else experienced this >problem? If so, is there a solution? You don't by any chance mean the 'rumble' sound which all caps make even when flying if at close proximity? If it is true static then try moving your sound card to a slot farthest away from the CPU and power unit. Also if possible leave empty slot(s) between the sound card and others. >5. Does the selection of co-pilot matter? All of them are much better >than I am at this point. Some of them are better than others at different types of missions and some just ignore your orders. All seem to go after caps even with fighters around. Tell them to attack specific targets outside the reach of caps and double-team against the caps to spread their fire and exhaust their shields. >6. When I watch my wingman beating the crap out of the kitties, his or >her rate of fire appears to be much higher than mine. Has anyone else >experienced this? It does seem like that but soon you'll kick some furry butt with the best of them. >7. Are there any exercises or practice routines to improve flying >skills. Even at rookie level, the kitties are bloody difficult to >shoot. Other than just flying more missions, does anyone have >recommendations for learning the required flying skills? You can try the simulator but there's nothing like the real thing. >Your help would be much appreciated. My pleasure. Email me if you want some detailed help since I've posted that stuff so many times that I'd rather not put others through it anymore. >Thanks, >Doug >- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - >What happens if a big asteroid hits the Earth? Judging from realistic >simulations involving a sledge hammer and a common laboratory frog, we >can assume it will be pretty bad. -- Dave Barry >buc...@acslink.net.au carpe diem Juha
Re: new pilot questions
Author: clam... Craig Lambert
Date: Fri, 12 Jan 1996 00:00
Date: Fri, 12 Jan 1996 00:00
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On Tue, 09 Jan 1996 09:44:00 GMT, buc...@acslink.net.au (doug buckser) wrote: >G'day, > >As a new pilot, I'm hoping to learn the answers to some basic >questions. > Howdy, Doug. Let me just supplement a few remarks already made. >4. I hear considerable static while Blair is walking around the >Victory, but the static disappears during combat (i.e., right after he >climbs into his ship for a mission). Has anyone else experienced this >problem? If so, is there a solution? In addition to the fixes mentioned, try using the UNIVBE program supplied by Origin. I had this same problem <GODAWFUL static that blew out my eardrums!> and that cured it. Had the same problem with USNF, same fix. Some kinda strange interaction between SVGA mode & some soundboards. >5. Does the selection of co-pilot matter? All of them are much better >than I am at this point. Basically it only matters if you need/want a pilot along on a particular mission who can be relied on to obey your orders(e.g Cobra or Hobbes will obey, Maniac & Flash won't). If you start running into morale problems because of your choices on the Victory, all of your wingmen except Hobbes _can_ become unreliable. You can pretty much tell when they go into low morale, because their radio messages change: more bitter, sarcastic, or uncertain. >6. When I watch my wingman beating the crap out of the kitties, his or >her rate of fire appears to be much higher than mine. Has anyone else >experienced this? You will become better than your wingmen at destroying enemy fighters, with practice, but personally I find the computer controlled players are better at engaging capships while taking only minimal/no damage than I am. I don't know about their rate of fire, but notice that when they break formation and engage they do fly faster than you can! (I don't know if you ever played Origin's superb Wings of Glory, but there the damn wingmen could outclimb you like crazy!) >7. Are there any exercises or practice routines to improve flying >skills. Even at rookie level, the kitties are bloody difficult to >shoot. Other than just flying more missions, does anyone have >recommendations for learning the required flying skills? The trainsim missions are kinda flat. Go back and replay some saved missions. Try jacking up the difficulty a notch above what you're playing thru the game at, on a mission you've already completed. One last tip. When you engage a Corvette, they have 4 turrets mounted above and below each 'wing' and a sightly bigger turret <that fires yellow? bolts> mounted at the top rear angle between the engines. There are similar 'super turrets' (ion cannon?) mounted on other Capships. The shots from these turrets are especially damaging. Learning the knack of knocking out these particluar turrets quickly will _greatly_ ease your progress thru the game. -- Craig Lambert To be a prophet without honor is sad. To be a prophet without profit is to guarrantee obscurity.
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