Article View: alt.games.wing-commander
Article #323Re: new pilot questions
From: n... Juha Noro
Date: Tue, 09 Jan 1996 00:00
Date: Tue, 09 Jan 1996 00:00
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3595 bytes
buc...@acslink.net.au (doug buckser) wrote: >G'day, >As a new pilot, I'm hoping to learn the answers to some basic >questions. >1. What is the point of rolling the ship? It appears to go in the >same direction, only at a different angle. Why is rolling the ship a >good thing to do? I don't know how far in the game you are but it's hardly a spoiler when I say that rolling is handy on the ground missions to give a feeling of 'upright'. In normal flying it makes no difference. >2. Are any of the guns better than others? In the FAQ, it recommends >turning the guns to "all fire". Yet the doco says this drains the >batteries in a hurry. For example, are the plasma guns significantly >better against capital ships (as stated in the doco)? If you concentrate your fire to short accurate bursts when you are sure to hit then full guns is OK in most air to air situoations. The trick with kitty caps is to patiently wait for the ITTS to engage while wiggling your shit at approach to avoid the flak. >3. Is playing with a joystick better than with a mouse? DEFINITELY (sorry for the scream but to make a point...) >4. I hear considerable static while Blair is walking around the >Victory, but the static disappears during combat (i.e., right after he >climbs into his ship for a mission). Has anyone else experienced this >problem? If so, is there a solution? You don't by any chance mean the 'rumble' sound which all caps make even when flying if at close proximity? If it is true static then try moving your sound card to a slot farthest away from the CPU and power unit. Also if possible leave empty slot(s) between the sound card and others. >5. Does the selection of co-pilot matter? All of them are much better >than I am at this point. Some of them are better than others at different types of missions and some just ignore your orders. All seem to go after caps even with fighters around. Tell them to attack specific targets outside the reach of caps and double-team against the caps to spread their fire and exhaust their shields. >6. When I watch my wingman beating the crap out of the kitties, his or >her rate of fire appears to be much higher than mine. Has anyone else >experienced this? It does seem like that but soon you'll kick some furry butt with the best of them. >7. Are there any exercises or practice routines to improve flying >skills. Even at rookie level, the kitties are bloody difficult to >shoot. Other than just flying more missions, does anyone have >recommendations for learning the required flying skills? You can try the simulator but there's nothing like the real thing. >Your help would be much appreciated. My pleasure. Email me if you want some detailed help since I've posted that stuff so many times that I'd rather not put others through it anymore. >Thanks, >Doug >- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - >What happens if a big asteroid hits the Earth? Judging from realistic >simulations involving a sledge hammer and a common laboratory frog, we >can assume it will be pretty bad. -- Dave Barry >buc...@acslink.net.au carpe diem Juha
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From: n...@noro.pp.fi (Juha Noro) Subject: Re: new pilot questions Date: 1996/01/09 Message-ID: <4cunjt$d2o@idefix.eunet.fi> X-Deja-AN: 134641587 references: <30f237dc.627439@news.mel.aone.net.au> organization: Noro Consulting Oy newsgroups: alt.games.wing-commander MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit