Article View: alt.games.wing-commander
Article #324Re: new pilot questions
From: clam... Craig Lambert
Date: Fri, 12 Jan 1996 00:00
Date: Fri, 12 Jan 1996 00:00
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3441 bytes
On Tue, 09 Jan 1996 09:44:00 GMT, buc...@acslink.net.au (doug buckser) wrote: >G'day, > >As a new pilot, I'm hoping to learn the answers to some basic >questions. > Howdy, Doug. Let me just supplement a few remarks already made. >4. I hear considerable static while Blair is walking around the >Victory, but the static disappears during combat (i.e., right after he >climbs into his ship for a mission). Has anyone else experienced this >problem? If so, is there a solution? In addition to the fixes mentioned, try using the UNIVBE program supplied by Origin. I had this same problem <GODAWFUL static that blew out my eardrums!> and that cured it. Had the same problem with USNF, same fix. Some kinda strange interaction between SVGA mode & some soundboards. >5. Does the selection of co-pilot matter? All of them are much better >than I am at this point. Basically it only matters if you need/want a pilot along on a particular mission who can be relied on to obey your orders(e.g Cobra or Hobbes will obey, Maniac & Flash won't). If you start running into morale problems because of your choices on the Victory, all of your wingmen except Hobbes _can_ become unreliable. You can pretty much tell when they go into low morale, because their radio messages change: more bitter, sarcastic, or uncertain. >6. When I watch my wingman beating the crap out of the kitties, his or >her rate of fire appears to be much higher than mine. Has anyone else >experienced this? You will become better than your wingmen at destroying enemy fighters, with practice, but personally I find the computer controlled players are better at engaging capships while taking only minimal/no damage than I am. I don't know about their rate of fire, but notice that when they break formation and engage they do fly faster than you can! (I don't know if you ever played Origin's superb Wings of Glory, but there the damn wingmen could outclimb you like crazy!) >7. Are there any exercises or practice routines to improve flying >skills. Even at rookie level, the kitties are bloody difficult to >shoot. Other than just flying more missions, does anyone have >recommendations for learning the required flying skills? The trainsim missions are kinda flat. Go back and replay some saved missions. Try jacking up the difficulty a notch above what you're playing thru the game at, on a mission you've already completed. One last tip. When you engage a Corvette, they have 4 turrets mounted above and below each 'wing' and a sightly bigger turret <that fires yellow? bolts> mounted at the top rear angle between the engines. There are similar 'super turrets' (ion cannon?) mounted on other Capships. The shots from these turrets are especially damaging. Learning the knack of knocking out these particluar turrets quickly will _greatly_ ease your progress thru the game. -- Craig Lambert To be a prophet without honor is sad. To be a prophet without profit is to guarrantee obscurity.
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From: clam...@cris.com (Craig Lambert) Subject: Re: new pilot questions Date: 1996/01/12 Message-ID: <30f6d718.91610816@news.concentric.net> X-Deja-AN: 134992048 references: <30f237dc.627439@news.mel.aone.net.au> organization: Concentric Internet Services newsgroups: alt.games.wing-commander MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit