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Thread View: alt.games.wing-commander
4 messages
4 total messages Started by TNJ... James Reddington Fri, 05 Jan 1996 00:00
Skip-Missile
#268
Author: TNJ... James Reddington
Date: Fri, 05 Jan 1996 00:00
15 lines
984 bytes
OK, I give up.  I'm stuck in the mission where you are escorting a 
transport to a jump point and you're attacked by a Covette and some 
fighters and a skip missile has been fired.

I've tried lurking around the transport but can't get a bead on the 
missile as it comes in by gun or by my missile.

I've tried flying a Thuderbolt and charging at the Corvette at full 
afterburn and then launching a torpedo.  I can kill the Corvette but not 
before it seems to get off it's Skip missile.  While I'm racing back to 
defend the transport it gets hit before I get there.

Any suggestions?

Jim the Red
Re: Skip-Missile
#269
Author: Victor
Date: Fri, 05 Jan 1996 00:00
47 lines
2421 bytes
TNJ...@prodigy.com (James Reddington) wrote:
>OK, I give up.  I'm stuck in the mission where you are escorting a 
>transport to a jump point and you're attacked by a Covette and some 
>fighters and a skip missile has been fired.
>
>I've tried lurking around the transport but can't get a bead on the 
>missile as it comes in by gun or by my missile.
>
>I've tried flying a Thuderbolt and charging at the Corvette at full 
>afterburn and then launching a torpedo.  I can kill the Corvette but not 
>before it seems to get off it's Skip missile.  While I'm racing back to 
>defend the transport it gets hit before I get there.
>
>Any suggestions?
>
>Jim the Red
>

It seems that a LOT of people have trouble with the Skippers, but
they're truly not that hard to nail.  

The best formed ships in the game are the Arrow and Longbow (unless
the Excalibur is available).  I mean, the Arrow has the exact same
weaponry as a Hellcat PLUS two missiles and about 100kph.  The 
Longbow's just a tank... it takes an enemy FOREVER to get through 
its shields.  

I usually take an Arrow, even if I could take a Thunderbolt.  

For hunting down Skippers, the Arrow is DEFINITELY the best choice.
Why?  Well, for one thing, the weapons are more accurate since 
they're right under your cockpit.  And the second thing is that
*Arrows are FASTER than Skippers*.  I found this out at Locanda IV
where I hit my afterburners after the first Skipper and nearly
rammed it from behind.  Since you usually know a Skipper's target,
it really doesn't matter if it cloaks..  Just get your Arrow to the
ship that originally fired the Skipper, then turn your fighter 
towards the missile's target.  Then it's just chasing the missile
until it uncloaks again.


Good luck,
--
SS   S  SSSS   SSSS  SSSSSS   SSSS   SSSSS
SS   S   SS   SS       SS    SS   S  SS   S -- vic...@erinet.com
 SS S    SS   SS       SS    SS   S  SSSSS     "Deus vult!"
  SS    SSSS   SSSS    SS     SSSS   SS   S
Re: Skip-Missile
#271
Author: n... Juha Noro
Date: Fri, 05 Jan 1996 00:00
38 lines
1858 bytes
TNJ...@prodigy.com (James Reddington) wrote:

>OK, I give up.  I'm stuck in the mission where you are escorting a 
>transport to a jump point and you're attacked by a Covette and some 
>fighters and a skip missile has been fired.

>I've tried lurking around the transport but can't get a bead on the 
>missile as it comes in by gun or by my missile.

>I've tried flying a Thuderbolt and charging at the Corvette at full 
>afterburn and then launching a torpedo.  I can kill the Corvette but not 
>before it seems to get off it's Skip missile.  While I'm racing back to 
>defend the transport it gets hit before I get there.

>Any suggestions?

Here is something that I just recently wrote to another guy with the same
problem:
--
The skipper is too small for missile lock so you have to down it with guns. 
My tactics is:
- head directly towards the Corvette with afterburners
- tell your wingman to 'break and attack'
- lock to Corvette with L
- watch the radar to spot the yellow dot of a missile
- keep hitting T to find the missile (Caps Miss)
- try to shoot the damn thing
- it usually cloacks and flies past before it can be hit
- make a sharp 180 (turn of afterburners when turning to keep alignment with the
missile's path towards the transport)
- engage afterburners when heading is back to the transport
- when the skipper uncloaks you should me right behind it within gun range
It uncloacks only three times before impact.
--


carpe diem
		Juha
Re: Skip-Missile
#272
Author: djk... Daniel King
Date: Sat, 06 Jan 1996 00:00
22 lines
1694 bytes
> For hunting down Skippers, the Arrow is DEFINITELY the best choice.
> Why?  Well, for one thing, the weapons are more accurate since 
> they're right under your cockpit.  And the second thing is that
> *Arrows are FASTER than Skippers*.  I found this out at Locanda IV
> where I hit my afterburners after the first Skipper and nearly
> rammed it from behind.  Since you usually know a Skipper's target,
> it really doesn't matter if it cloaks..  Just get your Arrow to the
> ship that originally fired the Skipper, then turn your fighter 
> towards the missile's target.  Then it's just chasing the missile
> until it uncloaks again.

For the mission on Locanda IV I took out a Thunderbolt.
Before boosting after the first Skipper, I ensured that it would be the
ONLY Skipper getting loose.  I dropped a torp down the Destroyer's throat
then just boosted straight line-of-sight straight after the missile...I
locked on and just hosed it.



  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  English/Philosophy	       	      Daniel King - djk...@chat.carleton.ca
  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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