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8 messages
8 total messages Started by Catriona R Wed, 29 Jan 2014 23:07
Best change ever?
#349946
Author: Catriona R
Date: Wed, 29 Jan 2014 23:07
16 lines
1624 bytes
"In any case we are continuing toward a goal of a PvP on/off toggle
for players on PvE realms to be added in Warlords of Draenor, which
would absolutely and in all situations allow someone to refrain from
becoming flagged regardless of their actions. Heals toward flagged
players would fail, coalescing to PvP realms wouldn't be possible,
misclicks and AoE's would never damage a flagged opponent, etc. It's
actually quite a bit of work because of all the systems involved, but
it's still something we think PvE players should have, and how the
game should work for them. "

http://blue.mmo-champion.com/topic/291840-stoprammingpvpdownmythroat/

Ok, I am celebrating right now, I have wanted that kind of thing for
so long - as someone who doesn't like to mix my pve and pvp, the
ability to never accidentally be flagged is perfect! Can't wait :-)
Re: Best change ever?
#349947
Author: pete...
Date: Thu, 30 Jan 2014 00:08
30 lines
2562 bytes
On Wednesday, January 29, 2014 6:07:37 PM UTC-5, Catriona R wrote:
> "In any case we are continuing toward a goal of a PvP on/off toggle
> for players on PvE realms to be added in Warlords of Draenor, which
> would absolutely and in all situations allow someone to refrain from
> becoming flagged regardless of their actions. Heals toward flagged
> players would fail, coalescing to PvP realms wouldn't be possible,
> misclicks and AoE's would never damage a flagged opponent, etc. It's
> actually quite a bit of work because of all the systems involved, but
> it's still something we think PvE players should have, and how the
> game should work for them. "
 
> http://blue.mmo-champion.com/topic/291840-stoprammingpvpdownmythroat/
 
> Ok, I am celebrating right now, I have wanted that kind of thing for
> so long - as someone who doesn't like to mix my pve and pvp, the
> ability to never accidentally be flagged is perfect! Can't wait :-)

We used to have a situation where BGs gave no XP, and some players would
hold their toons at (for example) 69, allowing them to gear up and whup
ass on players who were just passing through to higher levels.

There was a great wailing and gnashing of teeth these twinks when Blizz 
changed things so that BGs *did* give XP. They were offered the consolation 
prize of being able to turn off XP, but those who did so would play BGs 
only against other players who had also done so; the bullying was at an 
end, and they were not happy.

This is the other shoe dropping.

pt
Re: Best change ever?
#349948
Author: Catriona R
Date: Thu, 30 Jan 2014 00:21
57 lines
3874 bytes
On Wed, 29 Jan 2014 16:08:07 -0800 (PST), pete...@gmail.com wrote:

>On Wednesday, January 29, 2014 6:07:37 PM UTC-5, Catriona R wrote:
>> "In any case we are continuing toward a goal of a PvP on/off toggle
>> for players on PvE realms to be added in Warlords of Draenor, which
>> would absolutely and in all situations allow someone to refrain from
>> becoming flagged regardless of their actions. Heals toward flagged
>> players would fail, coalescing to PvP realms wouldn't be possible,
>> misclicks and AoE's would never damage a flagged opponent, etc. It's
>> actually quite a bit of work because of all the systems involved, but
>> it's still something we think PvE players should have, and how the
>> game should work for them. "
> 
>> http://blue.mmo-champion.com/topic/291840-stoprammingpvpdownmythroat/
> 
>> Ok, I am celebrating right now, I have wanted that kind of thing for
>> so long - as someone who doesn't like to mix my pve and pvp, the
>> ability to never accidentally be flagged is perfect! Can't wait :-)
>
>We used to have a situation where BGs gave no XP, and some players would
>hold their toons at (for example) 69, allowing them to gear up and whup
>ass on players who were just passing through to higher levels.
>
>There was a great wailing and gnashing of teeth these twinks when Blizz 
>changed things so that BGs *did* give XP. They were offered the consolation 
>prize of being able to turn off XP, but those who did so would play BGs 
>only against other players who had also done so; the bullying was at an 
>end, and they were not happy.
>
>This is the other shoe dropping.

Yep. I think this will be a mainly very popular change, the griefers
will HATE it, but the rest of us will be either indifferent (pvp
server people, doesn't affect them) or absolutely delighted, as I am
lol. 

Even on my priest I feel very uncomfortable when pvp-flagged idiots
jump around on top of me for ages, and as a priest, everything I do
won't automatically jump to the nearest target if my current target
dies, so I'm fairly safe (instead, I get to suffer being flagged up in
worldboss fights when I heal people... nowadays I don't directly heal,
and only use Atonement, sigh)... for melee, Timeless isle is just
hell, as there's so many pvp'ed people around, doing everything they
can to get you to flag up, argh. Very glad Blizz have seen the problem
and will fix it; should've been done a long time ago, as I recall as
far back as isle of Quel'Danas; heck, as far back as the opening of
the Dark Portal, there were problems with pvp griefing in high pop
areas; left-click and keybind to interact helped a lot, but this
should solve it completely. 

Curious how far it'll go; surely I can't walk into the middle of
Stormwind and remain unflagged? I'd assume no on that, but
trigger-happy guards at small towns will be an interesting question, I
hate getting flagged when some guard sees me half the map away, would
hope that just dying to the overpowered guard should be enough
punishment lol. 
Re: Best change ever?
#349949
Author: Anon
Date: Thu, 30 Jan 2014 06:05
100 lines
6077 bytes
On 30/01/2014 10:51 AM, Catriona R wrote:
>
> On Wed, 29 Jan 2014 16:08:07 -0800 (PST), pete...@gmail.com wrote:
>
>> On Wednesday, January 29, 2014 6:07:37 PM UTC-5, Catriona R wrote:
>>> "In any case we are continuing toward a goal of a PvP on/off toggle
>>> for players on PvE realms to be added in Warlords of Draenor, which
>>> would absolutely and in all situations allow someone to refrain from
>>> becoming flagged regardless of their actions. Heals toward flagged
>>> players would fail, coalescing to PvP realms wouldn't be possible,
>>> misclicks and AoE's would never damage a flagged opponent, etc. It's
>>> actually quite a bit of work because of all the systems involved, but
>>> it's still something we think PvE players should have, and how the
>>> game should work for them. "
>>
>>> http://blue.mmo-champion.com/topic/291840-stoprammingpvpdownmythroat/
>>
>>> Ok, I am celebrating right now, I have wanted that kind of thing for
>>> so long - as someone who doesn't like to mix my pve and pvp, the
>>> ability to never accidentally be flagged is perfect! Can't wait :-)
>>
>> We used to have a situation where BGs gave no XP, and some players would
>> hold their toons at (for example) 69, allowing them to gear up and whup
>> ass on players who were just passing through to higher levels.
>>
>> There was a great wailing and gnashing of teeth these twinks when Blizz
>> changed things so that BGs *did* give XP. They were offered the consolation
>> prize of being able to turn off XP, but those who did so would play BGs
>> only against other players who had also done so; the bullying was at an
>> end, and they were not happy.
>>
>> This is the other shoe dropping.
>
> Yep. I think this will be a mainly very popular change, the griefers
> will HATE it, but the rest of us will be either indifferent (pvp
> server people, doesn't affect them) or absolutely delighted, as I am
> lol.
>
> Even on my priest I feel very uncomfortable when pvp-flagged idiots
> jump around on top of me for ages, and as a priest, everything I do
> won't automatically jump to the nearest target if my current target
> dies, so I'm fairly safe (instead, I get to suffer being flagged up in
> worldboss fights when I heal people... nowadays I don't directly heal,
> and only use Atonement, sigh)... for melee, Timeless isle is just
> hell, as there's so many pvp'ed people around, doing everything they
> can to get you to flag up, argh. Very glad Blizz have seen the problem
> and will fix it; should've been done a long time ago, as I recall as
> far back as isle of Quel'Danas; heck, as far back as the opening of
> the Dark Portal, there were problems with pvp griefing in high pop
> areas; left-click and keybind to interact helped a lot, but this
> should solve it completely.
>
> Curious how far it'll go; surely I can't walk into the middle of
> Stormwind and remain unflagged? I'd assume no on that, but
> trigger-happy guards at small towns will be an interesting question, I
> hate getting flagged when some guard sees me half the map away, would
> hope that just dying to the overpowered guard should be enough
> punishment lol.

How far? well, they don't really want to do it so not to far and it will 
be well broken.

from the original
 >
 > It's actually quite a bit of work because of all the systems 
involved, but
 > it's still something we think PvE players should have, and how the
 > game should work for them. "

  Soooooo many systems built, soooo many ways to flag for sooo long.
  At what point did this revelation occur, how long ago did they undergo 
an epiphany? What prompted them to decide it was not quite entirely a 
wonderful thing?

from the link

" so I'm not sure it's us making you PvP" "we are continuing toward a goal"

Denial, misdirection. Give some a little hope and they will skip down 
the garden path all by themself.

   The are talking about it as a bug and blizzard never fixes bugs 
unless they prevent designed gameplay.
  You can report a bug or error forever but unless it directly affects 
the designed completion path it does not get fixed.
I know why they do it, every change may create more bugs, only 
demonstrated roadblocks get any priority. There are still spelling 
errors and bugs in vanilla content, unfixed during the revamp.
Pvp is deep in gameplay, from the evolution it seem likely it was in the 
first couple of bulletpoints on the initial presentation.

I know it sounds like grumpy naysaying. I also allow a little hope they 
do it, just don't get your hopes up too much.
Hope leads to anticipation, anticipation leads to expectation, 
unrealised expectation leads to despair.

I expect nothing and live in a fairy land with the unicorns and 
sparkleponies prancing in the forest of serendipity trees.
If you do not fall prey to a hope infestation everything is a pleasant 
surprise :-)
Re: Best change ever?
#349950
Author: Bruce Smith
Date: Thu, 30 Jan 2014 07:29
22 lines
2549 bytes
On 1/29/2014 6:07 PM, Catriona R wrote:
>
> "In any case we are continuing toward a goal of a PvP on/off toggle
> for players on PvE realms to be added in Warlords of Draenor, which
> would absolutely and in all situations allow someone to refrain from
> becoming flagged regardless of their actions. Heals toward flagged
> players would fail, coalescing to PvP realms wouldn't be possible,
> misclicks and AoE's would never damage a flagged opponent, etc. It's
> actually quite a bit of work because of all the systems involved, but
> it's still something we think PvE players should have, and how the
> game should work for them. "
>
> http://blue.mmo-champion.com/topic/291840-stoprammingpvpdownmythroat/
>
> Ok, I am celebrating right now, I have wanted that kind of thing for
> so long - as someone who doesn't like to mix my pve and pvp, the
> ability to never accidentally be flagged is perfect! Can't wait :-)
>

All those people that've been ganking unsuspecting PVE'rs on
Timeless Isle for the PVP currency are already whining and
bellyaching, I'm sure.
Re: Best change ever?
#349951
Author: Anon
Date: Sat, 01 Feb 2014 08:35
44 lines
3124 bytes
On 30/01/2014 5:59 PM, Bruce Smith wrote:
> On 1/29/2014 6:07 PM, Catriona R wrote:
>>
>> "In any case we are continuing toward a goal of a PvP on/off toggle
>> for players on PvE realms to be added in Warlords of Draenor, which
>> would absolutely and in all situations allow someone to refrain from
>> becoming flagged regardless of their actions. Heals toward flagged
>> players would fail, coalescing to PvP realms wouldn't be possible,
>> misclicks and AoE's would never damage a flagged opponent, etc. It's
>> actually quite a bit of work because of all the systems involved, but
>> it's still something we think PvE players should have, and how the
>> game should work for them. "
>>
>> http://blue.mmo-champion.com/topic/291840-stoprammingpvpdownmythroat/
>>
>> Ok, I am celebrating right now, I have wanted that kind of thing for
>> so long - as someone who doesn't like to mix my pve and pvp, the
>> ability to never accidentally be flagged is perfect! Can't wait :-)
>>
>
> All those people that've been ganking unsuspecting PVE'rs on
> Timeless Isle for the PVP currency are already whining and
> bellyaching, I'm sure.

Not really a lot.
What have they got to argue except 'it stops me ganking' ?
They don't often say that but usually 'carebear' is a good indicator the 
rest can be ignored.

For people who want to play a game it seems the no-pvp cross realm is 
the only issue and thats about restricting choice for queues.
There is quite a bit of assumption of what it will be given very little 
information.

I don't know why they do the various tricks, it proves nothing.
Someone with 100 ilvl extra has 2.5 time more stats, corresponding 
power,mitigation and health then add pvp reduction. They could stand 
still and autoattack and only lose 10%.

It seem to be something to do with what they imagine is going on in the 
gankees mind rather than in the game. Sadists don't spend their time 
mutilating rocks.

Well, maybe they do but we call them sculptors not 'knd'h'd :-)
Re: Best change ever?
#349952
Author: pete...
Date: Sat, 01 Feb 2014 16:16
19 lines
2006 bytes
On Saturday, February 1, 2014 3:35:30 AM UTC-5, | || ||| ||||| || | wrote:
> On 30/01/2014 5:59 PM, Bruce Smith wrote:

>> All those people that've been ganking unsuspecting PVE'rs on
>> Timeless Isle for the PVP currency are already whining and
>> bellyaching, I'm sure.
 
> I don't know why they do the various tricks, it proves nothing.
> Someone with 100 ilvl extra has 2.5 time more stats, corresponding
> power,mitigation and health then add pvp reduction. They could stand
> still and autoattack and only lose 10%.

Lol. That reminds me of the time back when there were still weapon skills. If
you were at max level, you'd find a white (not gray) weapon of the right 
class, go somewhere with an endlessly spawning supply of a low-level NPC, turn
on auto-attack, and then go have lunch. By the time you got back, you'd be
skilled up.

pt
Re: Best change ever?
#349953
Author: Urbin
Date: Tue, 11 Feb 2014 15:36
21 lines
1949 bytes
On Wed, 29 Jan 2014 23:07:37 +0000, Catriona R wrote:
> 
>  "In any case we are continuing toward a goal of a PvP on/off toggle
>  for players on PvE realms to be added in Warlords of Draenor, which
>  would absolutely and in all situations allow someone to refrain from
>  becoming flagged regardless of their actions. Heals toward flagged
>  players would fail, coalescing to PvP realms wouldn't be possible,
>  misclicks and AoE's would never damage a flagged opponent, etc. It's
>  actually quite a bit of work because of all the systems involved, but
>  it's still something we think PvE players should have, and how the
>  game should work for them. "

This has been about 5 years overdue :-)

Cheers
Urbin
-- 
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