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Started by Anon
Fri, 20 Dec 2013 22:30
Did things scale so much in the past?
Author: Anon
Date: Fri, 20 Dec 2013 22:30
Date: Fri, 20 Dec 2013 22:30
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I thought things were broken but a number of items seem to scale, and it doesn't seem conistent. It probably is, but not from the foggy side. I know it is a bit to do with things like herilooms, partly flex and other things. Not a problem once you figure it out. My bankers are seeing things like http://www.wowhead.com/item=72986/heavy-windwool-bandage it has a scale 96000 heals at 90, the bankers see 64. This and a bucketload of other items. But why? the bandage isn't useable until 85 ?? So , it didn't always do that, did it? That plus auctioneer and other mods updated get really confused with years break between data , had to mass delete the saveddata files and still could not seem to get good data and estimates until I checked and saw the wowhead sliders. What with the bad data and no clue about the new items and poor judgement based on the number I was seeing on the banker it made for quite few kgold dropped, lost, thrown away for a while. Barely 15k up for a week and mostly that is selling what old stuff is 'worth' more due to rarity. Vendoring whole bank tabs of stuff by judgement or accident. Not that I have been in auction much, leveling 4 mains mostly to avoid having to look inside the emptying vaults. 10 Saronite swordbreakers , 8 titansteel destroyers, spellblades, crushers most lvl 80 crafter gear not bad rounding out gear used to be 1-2k, not even worth the DE mats now, not worth giving to any new 80 , 20 minutes in Hyjal and 200% better. Vendor. I knew that would happen, just I have to step away for a while then take a running jump to the vendor and just keep on clickclickclicking through the tsunami of vendor anguish. Actually it isn't that traumatic, only the covetous hindbrain is in shock. The lesson on the impermenance of real and virtual wealth, and stuff in games as well, is a good one at Christmas :-)
Re: Did things scale so much in the past?
Author: Peter T.
Date: Fri, 20 Dec 2013 23:41
Date: Fri, 20 Dec 2013 23:41
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Den 20-12-2013 23:30, | || ||| ||||| || | skrev: > I thought things were broken but a number of items seem to scale, and > it doesn't seem conistent. It probably is, but not from the foggy side. > I know it is a bit to do with things like herilooms, partly flex and > other things. Not a problem once you figure it out. > > My bankers are seeing things like > http://www.wowhead.com/item=72986/heavy-windwool-bandage > it has a scale 96000 heals at 90, the bankers see 64. > This and a bucketload of other items. > But why? the bandage isn't useable until 85 ?? > So , it didn't always do that, did it? Nope. My lvl1 AH basher (I have 2) sees my panda gems as +6 spirit/+3 stamina or something like that. Earlier it would have been red (wrong class/too low level) if I remember right. but your lvl 85 sees the bandage and other items with the right values. I guess Blizzard did this as a quick workaround with this due to some unexpected bugs or something. Or maybe they consider allowing gemming heirlooms later on in the game which could be great since gems seems to scale. Anyhow. It seems like the next expansion hides some neat surprises like scaling up old raids and much more good stuff if the rumors are right. :) > That plus auctioneer and other mods updated get really confused with > years break between data , had to mass delete the saveddata files and > still could not seem to get good data and estimates until I checked and > saw the wowhead sliders. If you consider doing some AH bashing again once you have hit lvl 90 ande got the feeling of your farm you should consider tradeskillmaster v2. Meanwhile you can check theunderminejournal.com for latest AH suggestions, techniques, blogs etc.. -- Peter T. <https://elite.frontier.co.uk/>
Re: Did things scale so much in the past?
Author: Catriona R
Date: Sat, 21 Dec 2013 01:14
Date: Sat, 21 Dec 2013 01:14
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On Sat, 21 Dec 2013 09:00:34 +1030, | || ||| ||||| || | <|||||||||||||||||||||> wrote: > I thought things were broken but a number of items seem to scale, and >it doesn't seem conistent. It probably is, but not from the foggy side. >I know it is a bit to do with things like herilooms, partly flex and >other things. Not a problem once you figure it out. > > My bankers are seeing things like > http://www.wowhead.com/item=72986/heavy-windwool-bandage > it has a scale 96000 heals at 90, the bankers see 64. > This and a bucketload of other items. > But why? the bandage isn't useable until 85 ?? > So , it didn't always do that, did it? Hmm, odd! Those shouldn't be scaling, enchants of all kinds should be (mighty annoying when my enchanter is lvl 85, doing enchants for my lvl 90 characters, and scratching my head trying to work out which is the one they need - the lvl 90 ones show as *lower* numbers than the old lvl 85 ones if you're lvl 85!), but I wasn't aware of bandages doing that! Would actually be a useful thing if they put it in fully for WoD, resulting in actually useful numbers on bandages - on one alt doing the ironman challenge (level with no gear, no talents among other things), I noticed that I had over 800 health, and my only ways of regenning health were 600 health over 24 sec food, or 161 health bandage. What on earth use is a 161 health bandage ever going to be to someone with 800+ health? And this was with *no* gear, your average heirloomed person will have well over 1k, probably 1.5k plus.... > 10 Saronite swordbreakers , 8 titansteel destroyers, spellblades, >crushers most lvl 80 crafter gear not bad rounding out gear used to be >1-2k, not even worth the DE mats now, not worth giving to any new 80 , >20 minutes in Hyjal and 200% better. Vendor. For what it's worth, if you list stuff like that really cheap, the odd person may buy it, especially if it requires lvl 78 not 80 - I tend to buy really cheap stuff like that even when I know I'll replace it in Hyjal - because hey, I'm bored of Hyjal, I might wanna hang out in Icecrown or Storm Peaks for a change before going to the next expansion's zones :-) I wouldn't spend a fortune, but 15g or so? Probably would consider it. I'm quite possibly very unusual in that though :-P > I knew that would happen, just I have to step away for a while then >take a running jump to the vendor and just keep on clickclickclicking >through the tsunami of vendor anguish. Ouch, I know that feeling whenever I pick up an old alt, sucks having to vendor stuff that would've been good a few years back. If anything has a good model though, it's worth trying to sell it for transmog purposes - I paid 2k for a random lvl 70-ish BoE epic a while back (think I was 85 at the time, couldn't solo the only raid which contained the same model so grabbed the BoE), for example; matched my transmog perfectly, you see! :-)
Re: Did things scale so much in the past?
Author: Anon
Date: Sun, 22 Dec 2013 12:41
Date: Sun, 22 Dec 2013 12:41
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On 21/12/2013 11:44 AM, Catriona R wrote: > > On Sat, 21 Dec 2013 09:00:34 +1030, | || ||| ||||| || | > <|||||||||||||||||||||> wrote: > >> I thought things were broken but a number of items seem to scale, and >> it doesn't seem conistent. It probably is, but not from the foggy side. >> I know it is a bit to do with things like herilooms, partly flex and >> other things. Not a problem once you figure it out. >> >> My bankers are seeing things like >> http://www.wowhead.com/item=72986/heavy-windwool-bandage >> it has a scale 96000 heals at 90, the bankers see 64. >> This and a bucketload of other items. >> But why? the bandage isn't useable until 85 ?? >> So , it didn't always do that, did it? > > Hmm, odd! Those shouldn't be scaling, enchants of all kinds should be > (mighty annoying when my enchanter is lvl 85, doing enchants for my > lvl 90 characters, and scratching my head trying to work out which is > the one they need - the lvl 90 ones show as *lower* numbers than the > old lvl 85 ones if you're lvl 85!), but I wasn't aware of bandages > doing that! Lots, really confuses the bankers, so now I just run by the lvl > Would actually be a useful thing if they put it in fully for WoD, > resulting in actually useful numbers on bandages - on one alt doing > the ironman challenge (level with no gear, no talents among other > things), I noticed that I had over 800 health, and my only ways of > regenning health were 600 health over 24 sec food, or 161 health > bandage. What on earth use is a 161 health bandage ever going to be to > someone with 800+ health? And this was with *no* gear, your average > heirloomed person will have well over 1k, probably 1.5k plus.... > >> 10 Saronite swordbreakers , 8 titansteel destroyers, spellblades, >> crushers most lvl 80 crafter gear not bad rounding out gear used to be >> 1-2k, not even worth the DE mats now, not worth giving to any new 80 , >> 20 minutes in Hyjal and 200% better. Vendor. > > For what it's worth, if you list stuff like that really cheap, the odd > person may buy it, especially if it requires lvl 78 not 80 - I tend to > buy really cheap stuff like that even when I know I'll replace it in > Hyjal - because hey, I'm bored of Hyjal, I might wanna hang out in > Icecrown or Storm Peaks for a change before going to the next > expansion's zones :-) I wouldn't spend a fortune, but 15g or so? > Probably would consider it. I'm quite possibly very unusual in that > though :-P I did list every line and a few sold for like 200g but when you have 10 and the one up just keeps coming back, three tries then the lot vendor. Not worth holding on to. There are a lot of 77-79 ilvl 273 drops , leveling 4 chars, they do go for 200-500 for pretty much the reason, even a couple of ilvl 300 useable by 77 went for a nice packet. So it is swings and roundabouts. Really annoyed Hyjal goes all peaceful , I was farming and then, crickets, and not the pokemon type. Which reminds me. Seriously? they put Joust in the game as a daily? Nothing changes much really:-) >> I knew that would happen, just I have to step away for a while then >> take a running jump to the vendor and just keep on clickclickclicking >> through the tsunami of vendor anguish. > > Ouch, I know that feeling whenever I pick up an old alt, sucks having > to vendor stuff that would've been good a few years back. If anything > has a good model though, it's worth trying to sell it for transmog > purposes - I paid 2k for a random lvl 70-ish BoE epic a while back > (think I was 85 at the time, couldn't solo the only raid which > contained the same model so grabbed the BoE), for example; matched my > transmog perfectly, you see! :-) Yeah , 'transmog' or something like that seemed to take some at 25g bid. Good luck, I can't hold them forever on the offchance one may make 1-2k, chances are only one or two from a set may ever go to fit a particular look. I could always make them again, so could many others. They just are not worth listing, or hawking endlessly on trade on the off chance, and I am just not interested in transmog enough to see what may be a fetching style.
Re: Did things scale so much in the past?
Author: Anon
Date: Sat, 28 Dec 2013 01:27
Date: Sat, 28 Dec 2013 01:27
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On 21/12/2013 10:11 AM, Peter T. wrote: > Den 20-12-2013 23:30, | || ||| ||||| || | skrev: >> That plus auctioneer and other mods updated get really confused with >> years break between data , had to mass delete the saveddata files and >> still could not seem to get good data and estimates until I checked and >> saw the wowhead sliders. > > If you consider doing some AH bashing again once you have hit lvl 90 > ande got the feeling of your farm you should consider tradeskillmaster > v2. Meanwhile you can check theunderminejournal.com for latest AH > suggestions, techniques, blogs etc.. I meant to reply but it got lost in Christmas, I was using Undermine to check the prices until I built confidence again but I appreciate the effort to suggest it. I don't think I will be getting into AH for quite a while, apart from selling levelling drops. Levelling 4x 80-90 but even with guild xp (lvl 25 guild) , and account xp gear, and guild banner, and rested, and profession xp, it still takes a long time. Maybe even weeks :-) A least after the heavy armour has plowed through the crunchies know what to avoid and where to grab the big powerups first. Arms warrior died, didn't expect Nemesis to just keep following so far and drew a whole circus on it. That and some ^%$#$% update prompt took focus away at exactly the wrong time and it got hung up. 10 minutes later the Deathknight stood its ground and tanked Nemesis to death. 10 minutes later the warlock , it has high IQ , just stepped through the flamegate and played Joust for a while. 10 minutes later the druid having cleared out an exit route had fun kiting it around to see how far it could go
Re: Did things scale so much in the past?
Author: Anon
Date: Mon, 30 Dec 2013 06:31
Date: Mon, 30 Dec 2013 06:31
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Appropriate to the thread this scaling without some indication is really starting to tick me off, e.g. heirloom chest enchantments that may or may not scale, have to send mails back and forth saying what highs see on the stats. On 30/12/2013 2:46 PM, Lewis wrote: >> I don't think I will be getting into AH for quite a while, apart from >> selling levelling drops. > > My level 74 or so DK has made well over 7K gold just selling leather and > mining mats in the AH. Green drops are not selling at all, so I've > stopped trying. Hell, even the blue BOEs don't sell, they all go to the > vendors. I get about 20% of greens sell,but thats from 80+ zones or ~40% if I can bother for 50-100g although I do have backlog becuase I just can't be bothered posting. Typically lvl 77 useable or so gives the buyer some use for 200-500g depending just how desperately needed or impressive the stats on a piece are. One thing I noticed, or imagined. Running 4 through a new area in quick succession I see a flurry of green drops early on then it tapers off rapidly. This in addition to the usual quest rewards. It doesn't seem random at all for the first 30% or so of a zone.. and since the following 3 know whats coming up they don't grab the decent drops so there are a lot more available to sell. >> Levelling 4x 80-90 but even with guild xp (lvl 25 guild) , and account >> xp gear, and guild banner, and rested, and profession xp, it still takes >> a long time. > > No, it really doesn't. Just queue for instances (and/or PVP) and you can > easily put a level a day on. I've been playing only about 45 minutes a > day to do one instance and the daily fishing/cooking in O and I'm > getting a level every 3 days. (every 3 days that I play, I haven't > logged in this past week at all). > > Also, the account XP gear stops working at 80 or 85, but you have access > to a lot more dailies, so a lot more easy XP. What are these 'dailies'? why daily when you can find a stack of mobs and chew them up with a banner nearby get xp AND get drops and mats ? My deathknight and warrior are running around in 3 pieces of XP cloth, they look silly but they level quiet fast :-) I am putting on around 3 levels a day since christmas,with lots of rested on characters but thats still less than a level per day averaged over 4. I am at 84-85 and have 2 days to gain 20 levels on the 4. I don't think that will be happening , there is just so much fun a person can take :-) I could be faster, but I am stopping to level skills along the the way with the zone appropriate mats, and it is more like work than a game if you have to -try- or have to learn to 'play'. My characters keep responding to the same icons in different ways. Why is this character not ressing bozo who pulled ? oh, thats not a res spell, it just looks veryveryvery similar. Mineminemine, now rush to that next node over that chasm, cast flight formmmmmmmmmsplat, oh its a warrior. It must be comical to watch the slow 3 button masher oh so slowly grinding , not using skills on mobs then die because the wrong macro is firing. Another thing is getting me ticked off at so many bugs. Cata has been out for ages and yet doing the same thing over there are just so many bugs still around. You probably would hardly notice a couple a day but multiply it by 4 and moving quickly and they really show up.
Re: Did things scale so much in the past?
Author: Catriona R
Date: Mon, 30 Dec 2013 13:10
Date: Mon, 30 Dec 2013 13:10
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On Mon, 30 Dec 2013 04:16:34 +0000 (UTC), Lewis <g.kreme@gmail.com.dontsendmecopies> wrote: >In message <52be28fa$0$50675$c3e8da3$92d0...@news.astraweb.com> > | || ||| ||||| || | <|||||||||||||||||||||> wrote: >> I don't think I will be getting into AH for quite a while, apart from >> selling levelling drops. > >My level 74 or so DK has made well over 7K gold just selling leather and >mining mats in the AH. Green drops are not selling at all, so I've >stopped trying. Hell, even the blue BOEs don't sell, they all go to the >vendors. I think it varies a lot with server population and AH supply/demand - on Horde, I never bother selling greens and find blues a struggle to get rid of - tons of supply there, so it's hard to sell stuff. I've been playing my Alliance alts lately (same server, but it has a huge population bias towards Horde), and am quite happily selling greens with half decent stats - because the supply is limited, and what's up is all 100g plus, which I think ridiculous for levelling greens; so I list at 10-20g and they sell easily! On the flipside, I can easily sell cooked food on Horde, lots of raiders wanting the buffs. Nobody's interested on Alliance (the last big raiding guilds transferred off in free migration a couple of weeks back...)
Re: Did things scale so much in the past?
Author: Catriona R
Date: Mon, 30 Dec 2013 13:14
Date: Mon, 30 Dec 2013 13:14
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On Mon, 30 Dec 2013 17:01:18 +1030, | || ||| ||||| || | <|||||||||||||||||||||> wrote: >Appropriate to the thread this scaling without some indication is really >starting to tick me off, >e.g. >heirloom chest enchantments that may or may not scale, have to send >mails back and forth saying what highs see on the stats. They really need to fix that; it should be that all levels of enchant turn out the same stats on a low lvl but it varies wildly. I have to go by what the materials are rather than what the numbers say, since to my lvl 85 enchanter, Cataclysm enchants have higher numbers than MoP ones... *big sigh*. Oh yeah, to your original question about bandages; that came up on WoW Insider the other day, healing potions are apparently the same - both are currently bugged since the scaling enchants came in. Here's hoping Blizz fix it soon, it's mighty annoying...
Re: Did things scale so much in the past?
Author: Anon
Date: Mon, 30 Dec 2013 17:05
Date: Mon, 30 Dec 2013 17:05
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On 30/12/2013 11:44 PM, Catriona R wrote: > > On Mon, 30 Dec 2013 17:01:18 +1030, | || ||| ||||| || | > <|||||||||||||||||||||> wrote: > >> Appropriate to the thread this scaling without some indication is really >> starting to tick me off, >> e.g. >> heirloom chest enchantments that may or may not scale, have to send >> mails back and forth saying what highs see on the stats. > > They really need to fix that; it should be that all levels of enchant > turn out the same stats on a low lvl but it varies wildly. I have to > go by what the materials are rather than what the numbers say, since > to my lvl 85 enchanter, Cataclysm enchants have higher numbers than > MoP ones... *big sigh*. > > Oh yeah, to your original question about bandages; that came up on WoW > Insider the other day, healing potions are apparently the same - both > are currently bugged since the scaling enchants came in. Here's hoping > Blizz fix it soon, it's mighty annoying... *** quest sparkles*** *** quest sparkles*** *** quest sparkles*** Is there any addon that allows post-it notes for items in the bank? Storing and maintaining ingame emails with lists of real stats next to the stacks of scrolls is painful, uses space and looks untidy. *** quest sparkles*** *** quest sparkles*** *** quest sparkles*** I suppose I notice things more after jumping back in at the deep end. While many other things I probably don't see I notice things don't work the way I expect anymore. Boiling frog syndrome , so many changes but over a long time people just get used to them. Some I like, the questing pointers, quest items highlighted , auto loot, full loot on one gather, larger stacks. Others not so much, like so many quests almost autoaccept and disappearing though that may be an addon. I don't have an autaccept and it doesn't always happen. The old time wasting misdirections and forced excursions are still in,the usual dothisthenthisthenthis rather than give a list of area objectives, already killed DingBat on one alternate quest ? well you have his left eyebrow fur, no need to go all the way back over the zone again....oh wait..you need the right eyebrow as well. Many elements of F2P to save time are showing also, getting there. I isn't that I want 'press this button to win everything' I quite happily ground out a couple of levels on deathwings fall, mobs spawn very fast and with xp bonus and rested 6-8k a mob it is only 300-400 kills per level. 6 or so a minute it only takes a couple of hours of mind less grinding . Lots of drops and mats though. And it suits my incompetent 3 button never-learn-to-play-like-a-pro style. It shows how all those trips back and forth eat into the time. 50k for the quest handin then come back? or grind 200k in the same time. This is how I think the drop rates aren't entirely random initially into a zone. Not saying it is deliberate and it isn't extreme, maybe just some artefact of the algorithm of rewards vs level and xp. If you want to stress test something give it to a bored primate :-) Still, I like the game has the -option- of grinding like a bot if you want, ***provided*** the level appropriate grind areas keep happening.
Re: Did things scale so much in the past?
Author: Catriona R
Date: Mon, 30 Dec 2013 17:23
Date: Mon, 30 Dec 2013 17:23
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On Tue, 31 Dec 2013 03:35:17 +1030, | || ||| ||||| || | <|||||||||||||||||||||> wrote: >*** quest sparkles*** *** quest sparkles*** *** quest sparkles*** > >Is there any addon that allows post-it notes for items in the bank? >Storing and maintaining ingame emails with lists of real stats next to >the stacks of scrolls is painful, uses space and looks untidy. > >*** quest sparkles*** *** quest sparkles*** *** quest sparkles*** That'd be a good idea! I don't know of one but it'd be rather handy for you I think. >I suppose I notice things more after jumping back in at the deep end. >While many other things I probably don't see I notice things don't work >the way I expect anymore. I hadn't realised it was so long since you'd been playing till very recently, you seem to have been posting all along! >Boiling frog syndrome , so many changes but over a long time people just >get used to them. >Some I like, the questing pointers, quest items highlighted , auto loot, >full loot on one gather, larger stacks. >Others not so much, like so many quests almost autoaccept and >disappearing though that may be an addon. I don't have an autaccept and >it doesn't always happen. Auto accepting usually comes from quests which auto popup as followups to other quests or on kiling a mob (ie, saves you walking aaalllll the way back to the questgiver for the followup); it auto accepts so you don't accidentally decline. Shouldn't disappear though, should have a clickable popup bit in the quest objectives window, possibly an addon is interfering (occasionally the clickable bit disappears for me, but it's rare). >The old time wasting misdirections and forced excursions are still >in,the usual dothisthenthisthenthis rather than give a list of area >objectives, already killed DingBat on one alternate quest ? well you >have his left eyebrow fur, no need to go all the way back over the zone >again....oh wait..you need the right eyebrow as well. Hmm, thought those were mostly gone in recent content, I notice them way more in Outland and Northrend than anywhere else now. > Many elements of F2P to save time are showing also, getting there. > > I isn't that I want 'press this button to win everything' >I quite happily ground out a couple of levels on deathwings fall, mobs >spawn very fast and with xp bonus and rested 6-8k a mob it is only >300-400 kills per level. 6 or so a minute it only takes a couple of >hours of mind less grinding . Lots of drops and mats though. >And it suits my incompetent 3 button never-learn-to-play-like-a-pro style. > > It shows how all those trips back and forth eat into the time. >50k for the quest handin then come back? or grind 200k in the same time. >This is how I think the drop rates aren't entirely random initially into >a zone. >Not saying it is deliberate and it isn't extreme, maybe just some >artefact of the algorithm of rewards vs level and xp. > If you want to stress test something give it to a bored primate :-) > > Still, I like the game has the -option- of grinding like a bot if you >want, ***provided*** the level appropriate grind areas keep happening. I always find questing better than grinding, but then I *like* questing, I guess not everyone does!
Re: Did things scale so much in the past?
Author: Anon
Date: Tue, 31 Dec 2013 00:24
Date: Tue, 31 Dec 2013 00:24
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On 31/12/2013 4:14 AM, Lewis wrote: > In message <52c1133c$0$46351$c3e8da3$a909...@news.astraweb.com> > | || ||| ||||| || | <|||||||||||||||||||||> wrote: > >> What are these 'dailies'? > > Daily quests (Blue !). It was a joke, many things seem funny in my head. Not so funny in text :-) My basic attitude is the Universe is pretty much a bad joke, and I live in the Universe soooo...... [ That is not so much a joke , or more of a meta joke. Most of what we think important is the virtual world of mad primates imagining who see what we want to see amd are very very good at ignoring herds of elephants. Maybe it is evolutionary, so much information in the world we learned to ignore what is not immediately relevant. but that is getting philosophical and thats no fun,or is it? :-) ] >> why daily when you can find a stack of mobs > > Dailies give excellent XP, and often involve stacks of Mobs as well. at > 85 you can do the Tol Barad dailies, which almost always involve killing > swarms of spiders for free leather. Lots of leather. I know, but it is not fast enough for me right now. The game should change to service me, I insist. [that is a joke, I don't expect them to do it, griping is also a way to explore alternatives ]
Re: Did things scale so much in the past?
Author: Anon
Date: Tue, 31 Dec 2013 00:56
Date: Tue, 31 Dec 2013 00:56
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On 31/12/2013 3:53 AM, Catriona R wrote: > > On Tue, 31 Dec 2013 03:35:17 +1030, | || ||| ||||| || | > <|||||||||||||||||||||> wrote: >> I suppose I notice things more after jumping back in at the deep end. >> While many other things I probably don't see I notice things don't work >> the way I expect anymore. > > I hadn't realised it was so long since you'd been playing till very > recently, you seem to have been posting all along! I keep tabs on the game, I was trying to slot some time since november 2012 so just keeping up for 'the big effort ' :-) Comments were mostly general game play and strategy, and one of my minor super powers is finding things, keys, mobiles, information :-) It is almost a freetoplay meta game in itself. K >> Boiling frog syndrome , so many changes but over a long time people just >> get used to them. >> Some I like, the questing pointers, quest items highlighted , auto loot, >> full loot on one gather, larger stacks. >> Others not so much, like so many quests almost autoaccept and >> disappearing though that may be an addon. I don't have an autaccept and >> it doesn't always happen. > > Auto accepting usually comes from quests which auto popup as followups > to other quests or on kiling a mob (ie, saves you walking aaalllll the > way back to the questgiver for the followup); it auto accepts so you > don't accidentally decline. Shouldn't disappear though, should have a > clickable popup bit in the quest objectives window, possibly an addon > is interfering (occasionally the clickable bit disappears for me, but > it's rare). That could be it , just seeing sooo many repeated so quickly. >> The old time wasting misdirections and forced excursions are still >> in,the usual dothisthenthisthenthis rather than give a list of area >> objectives, already killed DingBat on one alternate quest ? well you >> have his left eyebrow fur, no need to go all the way back over the zone >> again....oh wait..you need the right eyebrow as well. > > Hmm, thought those were mostly gone in recent content, I notice them > way more in Outland and Northrend than anywhere else now. I meant some games have something like a heroes board of things to tick off in this zone and do them all in whatever order you want. Like seeing a questlog page with all available quests with objectives and suggested levels. In some pretty much every quest is in effect a daily. Of course a change like that would break many things in Wow as it is now. Like the 'one with the earth' where you burrow to the target, 3 times I popped and killed the target, 'oh DOH, not again' then had to complete the quest that said kill the target, and kill it again. Just mad monkey griping :-) >> Still, I like the game has the -option- of grinding like a bot if you >> want, ***provided*** the level appropriate grind areas keep happening. > > I always find questing better than grinding, but then I *like* > questing, I guess not everyone does! I like questing as well for a change. It is pleasant to get pointed to an area where I find fresh large groups of grindable mobs who don't know the predator is coming. :-) I can't really do instance because I have to stop at the drop of a hat and that wouldn't be fair to others, I try and do the right thing even when nothing is forcing me. Mindless grinding is emminently interuptable, and I actually like watching the progress bar slowly creeping up through sheer 'hard work'. Now if only Wow had a softcap lvl 91 = 10,000 mobs ground out lvl 92 =20,000 etc, I would be a legend, a god-king emperor of the (pixellated) Universe :-)
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