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Article #41Re: New way of moving units in Warcraft
From: jand... Jason Anderson - Softwar...
Date: Fri, 04 Aug 1995 00:00
Date: Fri, 04 Aug 1995 00:00
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1541 bytes
In article <rlang.8...@mocha.newcastle.edu.au> rl...@mocha.newcastle.edu.au (Robert Lang) writes: > >Yeah, that is annoying. Perhaps they need two types of move - sort of a >"move aware" and a "move regardless". The former makes them move but respond >to attacks along the way, the latter is for a retreat or pursuit and makes them >move no matter what. > Well, for those of you out there who haven't noticed this, you _can_ tell a unit to move to a location but stop and attack if provoked...it's called Attack. Instead of telling a unit to move to a location, tell them to attack a location. I use this method almost all of the time, because I usually want units to stop and fight the enemy rather than walk by as they pelt me with arrows. -- --------------------------------------------------------------------------- Jason Anderson Vivid Technologies Software Engineer Rapid Explosive Detection Systems jand...@vivitech.com Waltham, MA
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From: jand...@vivitech.com (Jason Anderson - Software Engineering) Subject: Re: New way of moving units in Warcraft Date: 1995/08/04 Message-ID: <1995Aug4.142911.27295@vivitech.com> X-Deja-AN: 107551580 references: <3v6j92$qrh@express.ior.com> <3v8bou$nmi@sundog.tiac.net> <rlang.807318263@mocha.newcastle.edu.au> organization: Vivid Technologies Inc. newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.warcraft MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit