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Article #41

Re: New way of moving units in Warcraft

#41
From: jand... Jason Anderson - Softwar...
Date: Fri, 04 Aug 1995 00:00
20 lines
1541 bytes
In article <rlang.8...@mocha.newcastle.edu.au> rl...@mocha.newcastle.edu.au (Robert Lang) writes:
>
>Yeah, that is annoying.  Perhaps they need two types of move - sort of a
>"move aware" and a "move regardless".  The former makes them move but respond
>to attacks along the way, the latter is for a retreat or pursuit and makes them
>move no matter what.
>

Well, for those of you out there who haven't noticed this, you _can_
tell a unit to move to a location but stop and attack if
provoked...it's called Attack.  Instead of telling a unit to move to a
location, tell them to attack a location.  I use this method almost
all of the time, because I usually want units to stop and fight the
enemy rather than walk by as they pelt me with arrows.

-- 
---------------------------------------------------------------------------
Jason Anderson                       Vivid Technologies
Software Engineer                    Rapid Explosive Detection Systems
jand...@vivitech.com                Waltham, MA
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Message-ID: <1995Aug4.142911.27295@vivitech.com>
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References: <3v6j92$qrh@express.ior.com> <3v8bou$nmi@sundog.tiac.net> <rlang.807318263@mocha.newcastle.edu.au>

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From: jand...@vivitech.com (Jason Anderson - Software Engineering)
Subject: Re: New way of moving units in Warcraft
Date: 1995/08/04
Message-ID: <1995Aug4.142911.27295@vivitech.com>
X-Deja-AN: 107551580
references: <3v6j92$qrh@express.ior.com> <3v8bou$nmi@sundog.tiac.net> <rlang.807318263@mocha.newcastle.edu.au>
organization: Vivid Technologies Inc.
newsgroups: comp.sys.ibm.pc.games.strategic,alt.games.warcraft
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